#message alias OFF #message action OFF #message subst OFF #message variable OFF #message uses OFF #multiaction off #multihighlight off #presub on #echo off #ignore off #speedwalk off #togglesubs off #verbat off #colon leave #comment # #race format %0 #proxy {disable} #secure {disable} #codepage {iso-8859-1} #telnet {debug} {off} #oob {GMCP} {disable} #oob {MSDP} {disable} #oob {MSSP} {disable} #broadcast {filterip} {on} #broadcast {filterport} {on} #broadcast {port} {8136} #broadcast {disable} #promptend {disable} #alias {.a} {stand;cast 'armour';rest;wait} {default} #alias {.c} {stand;buy ash;chant arrow} {default} #alias {.d} {stand;cast 'create water';rest;wait} {default} #alias {.e} {stand;cast 'create food';eat food;cast 'create food';eat food;rest;wait} {default} #alias {.r} {rest;wait} {default} #alias {.s} {stand;cast 'shield';rest;wait} {default} #alias {/boots} {rem boots;gp boots;wear boots;pp boots} {default} #alias {/cloak} {rem cloak;pp cloak;gp 2.cloak;wear cloak} {default} #alias {/forest} {rem fur;pp fur;gp forest;wear forest} {default} #alias {/fur} {rem cloak;pp cloak;gp fur;wear fur} {default} #alias {/leather} {rem all.metal;wear shield;gp all.leather;wear all.leather;pp all.metal} {default} #alias {/metal} {rem all.leather;gp all.metal;wear all.metal;pp all.leather} {default} #alias {/pipe} {get pipe backpack;sheath;hold pipe;rest;smoke;stand;draw;put pipe backpack} {default} #alias {/ring} {remove ring;put ring pouch;get 2.ring pouch;wear ring} {default} #alias {/shield} {rem shield;gp shield;wear shield;pp shield} {default} #alias {1} {#system mumetime.exe -l} {default} #alias {2} {#speedwalk on;#script lowcase "$ftpkey";#speedwalk off} {default} #alias {a1} {ass $friend1} {default} #alias {a2} {ass $friend2} {default} #alias {aa} {assist $buffer;assist $leader} {group} #alias {afkon} {act ***** ----- AFK ----- *****} {default} #alias {ag} {cha mo agg} {default} #alias {agg} {cha mo agg} {default} #alias {arm} {cast 'armour'} {default} #alias {automerc} {#var {ok} {0};#if {$mercAutoGroup==0} {#showme Mercenary auto group ON.;#var {ok} {1};#var {mercAutoGroup} {1}};#if {$ok==0} {#showme Mercenary auto group OFF.;#var {mercAutoGroup} {0}}} {default} #alias {baq} {buy arrow;put arrow quiver} {default} #alias {bashoff} {#group disable bash } {default} #alias {bashon} {#group enable bash} {default} #alias {bb} {bash $target} {default} #alias {bc} {butcher %1.corpse} {default} #alias {bd} {cast 'block door'} {default} #alias {bf} {buy $food;put $food $container} {default} #alias {bh} {cast 'burning hands'} {default} #alias {bld} {cast 'block door' $door} {default} #alias {ble} {cast 'bless'} {default} #alias {bless} {cast 'bless'} {default} #alias {bli} {#script blindAttemptAdd "%1"; cast 'blind' %1} {default} #alias {blind} {#script blindShortcut "%1", "%2"} {default} #alias {blinds} {#script blindTable} {default} #alias {bnreveal} {reveal belt;wear belt;reveal dagger;wield dagger;reveal lantern;wear lantern belt;snuff lantern;#2 reveal cup;reveal knife;wear knife belt;reveal shield;wear shield;reveal blanket;wear blanket;get all;get all all.sack;drop sack;put all sack;reveal quiver;wear quiver;reveal bow;wear bow;#8 reveal arrow;put all.arrow in quiver;inventory} {default} #alias {bob} {cast 'breath of briskness'} {default} #alias {brd} {cast 'break door'} {default} #alias {brief} {cha brief} {default} #alias {bs} {backstab} {default} #alias {bt} {bash $target} {default} #alias {buffer} {#variable buffer %1} {group} #alias {but} {butcher corpse} {default} #alias {c} {call} {default} #alias {ca} {cha mo agg} {default} #alias {cad} {close $door;close $door2} {default} #alias {carm} {cast 'armour' %1 } {default} #alias {cbd} {cast 'block door' %1 } {default} #alias {cbh} {cast 'burning hands' %1 } {default} #alias {cbless} {cast 'bless' %1 } {default} #alias {cblind} {cast 'blindness' %1 } {default} #alias {cbob} {cast 'breath of briskness' %1 } {default} #alias {cbreak} {cast 'break door' %1 } {default} #alias {cc} {cast 'cure critic'} {default} #alias {ccal} {cast 'call lightning' %1 } {default} #alias {ccf} {cast 'create food' %1 } {default} #alias {ccharm} {cast 'charm' %1 } {default} #alias {cchill} {cast 'chill touch' %1 } {default} #alias {ccl} {cast 'create light' %1 } {default} #alias {ccs} {cast 'colour spray' %1 } {default} #alias {ccurc} {cast 'cure critic' %1 } {default} #alias {ccure} {cast 'cure light' %1 } {default} #alias {ccurs} {cast 'cure serious' %1 } {default} #alias {ccw} {cast {'control weather' %1 } {default}} {default} #alias {cd} {close $door} {default} #alias {cd2} {close $door2} {default} #alias {cde} {cast 'detect evil' %1 } {default} #alias {cdi} {cast 'detect invisibility' %1 } {default} #alias {cdispel} {cast 'dispel evil' %1 } {default} #alias {cdispm} {cast 'dispel magic' %1 } {default} #alias {cdm} {cast 'detect magic' %1 } {default} #alias {ce} {close exit} {default} #alias {cench} {cast 'enchant' %1 } {default} #alias {cf} {cast 'create food'} {default} #alias {cfb} {cast 'fireball' %1 } {default} #alias {cfp} {cast 'find the path' %1 } {default} #alias {char} {#script ComChar "%0"} {default} #alias {charm} {cast 'charm' %1 } {default} #alias {chest} {open chest;exa chest} {default} #alias {cid} {cast 'identify' %1 } {default} #alias {clb} {cast 'lightning bolt' %1 } {default} #alias {clear} {#script ComClear "%0"} {default} #alias {cll} {cast 'cure light'} {default} #alias {cllife} {cast 'locate life' %1 } {default} #alias {clo} {close exit;close $door;close $door2} {default} #alias {cloc} {cast 'locate' %1 } {default} #alias {cma} {cha mood aggr} {default} #alias {cmm} {cast 'magic missile' %1 } {default} #alias {cmw} {cha mood wimpy} {default} #alias {cn} {change mood normal} {default} #alias {cnv} {cast 'night vision' %1 } {default} #alias {container} {#var container %1} {default} #alias {conv} {tell converter %0} {default} #alias {cpoi} {cast 'poison' %1 } {default} #alias {cquake} {cast 'earthquake' %1 } {default} #alias {cremp} {cast 'remove poison' %1 } {default} #alias {crll} {cast 'create light' lantern} {default} #alias {cs} {cast 'cure serious'} {default} #alias {cscry} {cast 'scry' %1 } {default} #alias {csg} {cast 'shocking grasp' %1 } {default} #alias {cshield} {cast 'shield' %1 } {default} #alias {cshroud} {cast 'shroud' %1 } {default} #alias {csleep} {cast 'sleep' %1 } {default} #alias {cslife} {cast 'sense life' %1 } {default} #alias {cstore} {cast 'store' %1 } {default} #alias {cstr} {cast 'strength' %1 } {default} #alias {ctp} {cast 'teleport' %1 } {default} #alias {cw} {cha wimp 100;cha mo wimp} {default} #alias {cw0} {cha wimpy 0} {default} #alias {cw100} {cha wimpy 100} {default} #alias {cw25} {cha wimpy 25} {default} #alias {cw50} {cha wimpy 50} {default} #alias {cwr} {cast 'watch room' %1 } {default} #alias {dc} {drag %1.corpse} {default} #alias {dism} {lead} {default} #alias {dm} {lead} {default} #alias {drain} {drai corpse $container} {default} #alias {ds} {drink skin} {default} #alias {dw} {drink water %1} {default} #alias {ec} {exa corpse} {default} #alias {ef} {eat mushroom} {default} #alias {emg} {cha wimp 999;cast q 'teleport' $lastkey} {default} #alias {end} {#log;#zap;#showme {green} {Thanks for playing!!!};timer} {default} #alias {enpl} {open plank|e|close plank} {default} #alias {eqq} {exa quiver} {default} #alias {et} {exa $target} {default} #alias {f1} {#variable friend1 %1} {default} #alias {f2} {#variable friend2 %1} {default} #alias {fb} {cast 'fireball'} {default} #alias {fbt} {cast 'fireball' $target} {default} #alias {ff} {cast 'create f';eat mushroom} {default} #alias {fluf} {flush normally} {default} #alias {fluq} {flush quickly} {default} #alias {flut} {flush thoroughly} {default} #alias {fn} {flush normally} {default} #alias {food} {#var food %1} {default} #alias {fq} {flush quickly} {default} #alias {ft} {flush thoroughly} {default} #alias {ftp} {cast 'find the path' %1} {default} #alias {ftpgo} {#speedwalk on;#script lowcase "$ftpkey";#speedwalk off} {default} #alias {ftpkey} {#var ftpkey %0} {default} #alias {ftpl} {cast 'find the path' $lastkey} {default} #alias {ftpvnk} {cast 'find the path' $vnk} {default} #alias {g} {get all corpse} {default} #alias {ga} {get all} {default} #alias {gac} {get all %1.corpse} {default} #alias {gc} {get all corpse} {default} #alias {gcc} {get coins all.corpse} {default} #alias {gg} {get all all.corpse} {default} #alias {ggg} {rev lantern;rev belt;rev quiver;rev cup;rev arrow;rev arrow;rev arrow;rev arrow;rev arrow;rev arrow;rev dagger;rev knife;rev bow;put all.arrow quiver;wear belt;wear lantern belt;rev torch;rev shield;get all;put all.bread sack;wield dagger;wear shield;wear bow back} {default} #alias {gsm} {give 10 silver mercenary} {default} #alias {harm} {cast 'harm'} {default} #alias {height200} {cha height 200} {init} #alias {heightmax} {cha height 65535} {init} #alias {hh} {score;hide normal} {default} #alias {hm} {cast 'harm'} {default} #alias {hn} {hide normally} {default} #alias {hq} {hide quickly} {default} #alias {ht} {hide Thoroughly} {default} #alias {ii} {#showme {----------};#showme {Target=$target};#showme {Tracking=$tracking};#showme {Friend1=$friend1};#showme {Friend2=$friend2};#showme {Lastkey=$lastkey};#showme {Key1=$key1 ( $key1desc )};#showme {Key2=$key2 ( $key2desc )};#showme {Key3=$key3 ( $key3desc )};#showme {Door=$door};#showme {Leader=$leader};#showme {LastID=$lastid};#showme {ID1=$lastid1 ( $id1desc) };;#showme {ID2=$lastid2 ( $id2desc)};#showme {VNK=$vnk};#showme {FTPKey=$ftpkey};#showme {----------}} {default} #alias {iii} {ii} {default} #alias {iilk1} {#show $key1 ( $key1desc )} {default} #alias {kb} {k *bear*} {default} #alias {kd} {k *dwarf*} {default} #alias {ke} {k *elf*} {default} #alias {key} {#showme $lastkey;ii} {default} #alias {key1} {#var key1 %1;#var key1desc %2} {default} #alias {key2} {#var key2 %1;#var key2desc %2} {default} #alias {key3} {#var key3 %1;#var key3desc %2} {default} #alias {kh} {k *hobbit*} {default} #alias {kit} {#script HerbalKit "%0"} {default} #alias {kitty} {/kit $kitty} {default} #alias {kk} {k $target} {default} #alias {km} {k *man*} {default} #alias {ko} {k *orc*} {default} #alias {kt} {k $target} {default} #alias {ktr} {k *troll*} {default} #alias {lastkey} {#showme {$lastkey}} {default} #alias {lb} {cast 'lightning bolt'} {default} #alias {lbd} {cast 'lightning bolt' *dwarf*} {default} #alias {lbe} {cast 'lightning bolt' *elf*} {default} #alias {lbh} {cast 'lightning bolt' *hobbit*} {default} #alias {lbm} {cast 'lightning bolt' *man*} {default} #alias {lbo} {cast 'lightning bolt' *orc*} {default} #alias {lbt} {cast 'lightning bolt' *troll*} {default} #alias {ld} {lock $door} {default} #alias {leader} {#variable leader %1} {group} #alias {lid1} {#var lastid1 $lastid;#var id1desc %1} {default} #alias {lid2} {#var lastid2 $lastid;#var id2desc %1} {default} #alias {lk} {cast 'locate' $lastid} {default} #alias {lk1} {#var key1 $lastkey;#var key1desc %1} {default} #alias {lk2} {#var key2 $lastkey;#var key2desc %1} {default} #alias {lk3} {#var key3 $lastkey;#var key3desc %1} {default} #alias {ll} {light lantern;uncover ruby} {default} #alias {loc} {cast 'locate' } {default} #alias {localhost} {#connect localhost 4242;#variable {logf} {$YEAR-$MONTH-$DAY.txt}{global};#log $logf append} {default} #alias {loci} {cast 'locate' $lastid} {default} #alias {loci1} {cast 'locate' $lastid} {default} #alias {loci2} {cast 'locate' $lastid2} {default} #alias {lockey} {#var lastid %1} {default} #alias {lockey2} {#var lastid2 $lastid} {default} #alias {log} {#script log "%1"} {default} #alias {logstart} {#variable {logf} {$YEAR-$MONTH-$DAY.txt}{global};#log $logf append} {default} #alias {logstop} {#log} {default} #alias {loi} {cast 'locate' $lastid} {default} #alias {loi1} {cast 'locate' $lastid1} {default} #alias {loi2} {cast 'locate' $lastid2} {default} #alias {loot} {get sword all.corpse;get bow all.corpse;get shield all.corpse;get plate all.corpse;get coins all.corpse} {default} #alias {lootall} {get coins all.corpse;get sword all.corpse;get bow all.corpse;get shield all.corpse;get plate all.corpse;give all.sword mine;give all.bow mine;give all.shield mine;give all.plate mine} {default} #alias {lootpack} {give all.sword mine;give all.bow mine;give all.shield mine;give all.plate mine} {default} #alias {lord} {dssswse;ope barrel;ddseesddess} {default} #alias {lt} {label target} {default} #alias {meat} {get $food $container;eat $food} {default} #alias {mixing} {get vial backpack ; get leaves backpack ; get fur backpack ; get tail backpack ; put all bag ; mix bag} {default} #alias {ml} {#script mount_loot "%1", "%2"} {default} #alias {mm} {cast 'create food';eat mushroom} {default} #alias {mume} {localhost} {default} #alias {mume2} {#connect mume.org 4242} {default} #alias {mumetime} {#system mumetime.exe} {default} #alias {naroff} {#group disable nar} {default} #alias {naron} {#group enable nar} {default} #alias {nn} {news next} {default} #alias {norm} {cha moo nor} {default} #alias {nti} {#script ClockShowTime 3,""} {default} #alias {o} {open %1;open exit} {default} #alias {od} {open $door} {default} #alias {oe} {open exit} {default} #alias {of} {order followers} {default} #alias {ofa{order}} {default} {default} #alias {offer} {offe;train all} {default} #alias {oo} {unlock $door;open $door} {default} #alias {oo2} {unlock $door2;open $door2} {default} #alias {ooo} {unlock $door;open $door;unlock $door2;open $door2} {default} #alias {ope} {open $1;open exit} {default} #alias {pd} {pick $door} {default} #alias {pipe} {get pipe all;wield pipe;rest;smoke pipe;stand;wield sword} {default} #alias {port1} {cast 'portal' $key1} {default} #alias {port2} {cast 'portal' $key2} {default} #alias {port3} {cast 'portal' $key3} {default} #alias {portal} {cast 'portal' %1 %2} {default} #alias {portdest} {#echo $portdest} {default} #alias {procent} {#script procenttoggle "%1"} {default} #alias {pt} {#var spell teleport|#showme [SPELL: teleport]} {default} #alias {pur} {pursue $target} {default} #alias {purt} {pursue $tracking} {default} #alias {pw} {pour water skin} {default} #alias {pws} {pour water skin} {default} #alias {qd} {quaff draught} {default} #alias {qfb} {cast quick 'fireball'} {default} #alias {qq} {cast 'earthquake'} {default} #alias {qtell} {#variable qtell %1} {default} #alias {r} {reveal quick} {default} #alias {r1} {resc $friend1} {default} #alias {r2} {resc $friend2} {default} #alias {reca} {get azure all;recite scroll} {default} #alias {recp} {get purple all;recite scroll} {default} #alias {remp} {cast 'remove poison'} {default} #alias {rep} {tell $reply %0} {default} #alias {report} {comment status: 44/125 hps [35%], 129/129 mana [100%], 111/111 moves [100%].} {default} #alias {rm} {remove} {default} #alias {rn} {tell Zack} {default} #alias {rr} {reveal normal} {default} #alias {rrr} {reveal dagger|reveal knife|reveal bow|reveal quiver|reveal shield|reveal blanket|reveal lantern|reveal cup|reveal cup|reveal torch|reveal belt|reveal arrow} {default} #alias {sanc} {cast 'sanctuary'} {default} #alias {sar} {open sarcophagus;exa sarcophagus} {default} #alias {scry1} {cast 'scry' $key1} {default} #alias {scry2} {cast 'scry' $key2} {default} #alias {scry3} {cast 'scry' $key3} {default} #alias {scryl} {cast 'scry' $lastkey} {default} #alias {setupchar} {alias ll light lantern;alias sl snuff lantern;alias dw drink water;alias ds drink &skin;alias pws pour water &skin;alias x exa;alias lp look in &backpack;alias gp get & in backpack;alias pp put & in backpack;alias ls look in &pouch;alias ps put & in pouch;alias gs get & in pouch;alias sq reveal quickly;alias fq flush quickly;alias / look in &corpse;alias . get all in &corpse;alias gac get all &chest;alias gc get all.& in all.corpse;alias pyre burn all.corpse;alias bc butcher &corpse;alias lm label & mount;alias re lead mount;alias rr ride mount;alias ld label & DEAD;alias kd kill DEAD;alias o open exit;alias c close exit;alias oe open exit;alias ce close exit;alias pe pick exit;alias ue unlock exit;alias le lock exit;alias gg get all.coins in all.corpse;alias ggg get all.coins;alias so say Open;alias agg cha moo agg;alias wim cha moo wim;alias nor cha ale nor;alias par cha ale par;alias p get all.arrow;alias [ get all.arrow all.corpse;alias ] put all.arrow &quiver;alias ; recover;alias sp cha SPELLCASTING &;alias wh whois;cha col all def;cha col weather cyan;cha col norm white;cha col enemy bold black;cha col status none;brief;prompt all;alias mr map room;alias wl weather local;alias lt listen tales} {default} #alias {shi} {cshield} {default} #alias {show} {#script ComShow("%0")} {default} #alias {slt} {cast 'sleep' $target} {default} #alias {sn} {sneak} {default} #alias {spam} {cha spam} {default} #alias {sr} {cha alert para;seek rivendell;cha alert norm} {default} #alias {ssb} {#showme {magenta} {$wound$hunger$thirst}} {default} #alias {sti} {#script ClockShowTime 1,""} {default} #alias {stocharm} {cstore} {default} #alias {stocs} {cstore} {default} #alias {stofb} {cstore} {default} #alias {stolb} {cstore} {default} #alias {stollife} {cstore} {default} #alias {stoloc} {cstore} {default} #alias {stoq} {cstore Earthquake} {default} #alias {stoquake} {cstore quake} {default} #alias {stotp} {cstore} {default} #alias {t2} {tell $friend2} {default} #alias {targ} {#variable target %1} {default} #alias {tg} {tell group %1} {default} #alias {ti} {#script ClockShowTime 0,""} {default} #alias {timer} {#script timerSet "%0"} {default} #alias {tp1} {cast 'teleport' $key1} {default} #alias {tp2} {cast 'teleport' $key2} {default} #alias {tp3} {cast 'teleport' $key3} {default} #alias {tpl} {cast 'teleport' $lastkey} {default} #alias {trackon} {track} {autotrack} #alias {trt} {track $target} {default} #alias {trtt} {track $tracking;;#status 3 Tracking: %1} {default} #alias {tt} {#var target %1;#status 1 %1} {default} #alias {ttbear} {tt *bear*} {default} #alias {ttdwarf} {tt *dwarf*} {default} #alias {ttelf} {tt *elf*} {default} #alias {tthobbit} {tt *hobbit*} {default} #alias {tti} {#script ClockShowTime 2,"%1"} {default} #alias {ttm} {ttt *man*} {default} #alias {ttman} {tt *man*} {default} #alias {tto} {tt *orc*} {default} #alias {ttorc} {tt *orc*} {default} #alias {ttt} {#var tracking %1} {default} #alias {tttroll} {tt *troll*} {default} #alias {ud} {unlock $door} {default} #alias {unl} {unlock exit;unload $door} {default} #alias {vd} {#var door %1;#status 4 %1} {default} #alias {vd2} {#var door2 %1} {default} #alias {vnk} {#showme $vnk} {default} #alias {vw} {view warlord} {default} #alias {w1} {wake $friend1} {default} #alias {w2} {wake %friend2} {default} #alias {war} {view warlord;view war;tell morgoth warlords} {default} #alias {water} {cast 'create water'} {default} #alias {wb} {wield bow} {default} #alias {wiki} {#run http://mume.yllemo.com/doku.php?do=search&id=%0} {default} #alias {wikikb} {#run http://mume.yllemo.com/doku.php?id=kb:new} {default} #alias {wr1} {cast 'watch room' $key1} {default} #alias {wr2} {cast 'watch room' $key2} {default} #alias {wr3} {cast 'watch room' $key3} {default} #alias {wrl} {cast 'watch room' $lastkey} {default} #alias {x} {examine %0} {default} #action TEXT {%1 tells you} {#var reply %1;#status 2 %1} {5} {default} #action TEXT {^You bleed from open wounds.} {#var wound Wounds|ssb} {5} {default} #action TEXT {^You see some tracks of %1 leading ----%2----} {#hotkey TAB %2} {5} {default} #action TEXT {^You smell some tracks of %1 leading %2} {#hotkey TAB %2} {5} {default} #action TEXT {wakes you} {st} {5} {default} #action TEXT {^ZBLAM!} {st;ride} {5} {default} #action TEXT {you should get on your feet first} {st} {5} {default} #action TEXT {can't do this sitting} {st} {5} {default} #action TEXT {/^A citizen mercenary \((.*)\) taps you on the shoulder.$/} {#script Beep; #alias {merc} {give 10 celeb %%0}; #if {$mercAutoGroup==1} {merc}} {5} {default} #action TEXT {#10 seconds till TIC} {look;who} {5} {default} #action TEXT {#TICK} {5} {5} {default} #action TEXT {Nah... You feel too relaxed to do that.} {st} {5} {default} #action TEXT {The gate seems to be closed.} {call open;open gate} {5} {default} #action TEXT {The ferry has arrived at the quay and you can now board} {board ferry} {5} {default} #action TEXT {The %1 closes quietly.} {$door %1;#showme CLOSING: %1} {5} {default} #action TEXT {There is some pipe-weed here.} {get weed;put weed sack} {5} {default} #action TEXT {{(%w) ~(Head of group~)} } {#var leader %1} {5} {group} #action TEXT {You are now a member of %1 's group.} {#var leader %1} {5} {group} #action TEXT {You can't concentrate enough while resting.} {st} {5} {default} #action TEXT {You feel the magic aura of this place: key: '%1'} {#variable lastkey %1;#showme $lastkey} {5} {default} #action TEXT {PANIC! You couldn't escape!} {flee} {5} {default} #action TEXT {seems to have recovered * senses.} {bash} {5} {bash} #action TEXT {topple over and lose your} {bash} {5} {bash} #action TEXT {%1 seems to be closed.} {open %1;#var door %1} {5} {default} #action TEXT {%1 is closed.} {open %1;#var door %1} {5} {default} #action TEXT {By what name do you wish to be known? } {TYPE_IN_YOUR_ACCOUNT_HERE} {5} {default} #action TEXT {dismounts from %0, and stops riding %1.} {lead} {5} {default} #action TEXT {picks up %0 reins} {ride} {5} {default} #action TEXT {^You are now a member of %0's group.} {#var leader %0} {5} {default} #action TEXT {^You now follow %0.} {#var leader %0} {5} {default} #action TEXT {You now follow %1.} {#var leader %1} {5} {default} #action TEXT {sprawling with a powerful bash} {assist $leader} {5} {default} #action TEXT {Welcome to the land of Middle Earth.} {#script XPInit;height200} {5} {default} #action TEXT {Reconnecting.} {#script XPInit} {5} {default} #action TEXT {XPCOUNTER: %1 %2 %3 %4} {#script XPGetInfo %1,%2,%3,%4;#drop;#var XPCalc 0} {5} {default} #action TEXT {^You receive your share of experience.} {#if {$XPCalc=0} {info XPCOUNTER: %x %t %X %T;#var XPCalc 1}} {5} {default} #action TEXT {^You feel more experienced.} {#if {$XPCalc=0} {info XPCOUNTER: %x %t %X %T;#var XPCalc 1}} {5} {default} #action TEXT {seems to have recovered %1 senses.} {bash} {5} {bash} #action TEXT {/^(.+), the (\d{1,2})(st|nd|rd|th) of (.*), Year (\d{1,4}) of the (.+) Age.$/} {#script timeAction "", "", "%1", "%2", "%3", "%4", "%5"} {5} {default} #action TEXT {/^(\d{1,2})(am|pm) on (.+), the (\d{1,2})(st|nd|rd|th) of (.*), Year (\d{1,4}) of the (.+) Age.$/} {#script timeAction "%0", "%1", "%2", "%3", "%5", "%6", "%7"} {5} {default} #action TEXT {/^According to the (DĂșnadan|Sindarin) calendar, it is:$/} {#showme Time on Arda is $timerTime. Dawn: $timeMonthDawn Dusk: $timeMonthDusk} {5} {default} #action TEXT {^You start glowing.} {timer Sanctuary} {5} {default} #action TEXT {^The white aura around your body fades.} {timer Sanctuary delete;#showme Sanctuary lasted $timerSanctuary} {5} {default} #action TEXT {^According to the DĂșnadan calendar, it is:} {#showme Time on Arda is $timerTime} {5} {default} #action TEXT {The current time is %1:%2 %3.} {#script ClockSet %1,%2,"%3"} {5} {default} #action TEXT {/^Aye! You cannot concentrate any more.../} {#script blindAttemptRoll} {5} {default} #action TEXT {/^Nothing seems to happen.$/} {#script blindAttemptRoll} {5} {default} #action TEXT {/^Your victim is already blind.$/} {#script blindAttemptRoll} {5} {default} #action TEXT {/^Nobody here by that name.$/} {#script blindAttemptRoll} {5} {default} #action TEXT {/^Nah... You feel too relaxed to do that..$/} {#script blindAttemptRoll} {5} {default} #action TEXT {/^In your dreams, or what?$/} {#script blindAttemptRoll} {5} {default} #action TEXT {^%1/%2 hits, %3/%4 mana, and %5/%6 moves.} {#script score "%1","%2","%3","%4","%5","%6"} {5} {default} #action TEXT {Very near key: '%1'} {#var vnk %1} {5} {default} #action TEXT {You start glowing.} {timer Sanctuary} {5} {default} #action TEXT {--= SANC DOWN =--} {timer Sanctuary delete;#showme {Sanctuary lasted $timerSanctuary minutes}} {5} {default} #action TEXT {A blue transparent wall slowly appears around you.} {timer Armour} {5} {default} #action TEXT {Your magic armour is revitalised.} {timer Armour delete;timer Armour} {5} {default} #action TEXT {--= ARMOUR DOWN =--} {timer Armour delete;#showme {Armour lasted $timerArmour minutes}} {5} {default} #action TEXT {--= SHIELD DOWN =--} {timer Shield delete;#showme {Shield lasted $timerShield minutes}} {5} {default} #action TEXT {You feel protected.} {timer Shield} {5} {default} #action TEXT {Your protection is revitalised.} {timer Shield delete;timer Shield} {5} {default} #action TEXT {You begin to feel the light of Aman shine upon you.} {timer Bless} {5} {default} #action TEXT {You feel a renewed light shine upon you.} {timer Bless delete;timer Bless} {5} {default} #action TEXT {--= BLESS DOWN =--} {timer Bless delete;#showme {Bless lasted $timerBless minutes}} {5} {default} #action TEXT {--= STRENGHT DOWN =--} {timer Strength delete;#showme {Strength lasted $timerStrength minutes}} {5} {default} #action TEXT {You feel stronger.} {timer Strength} {5} {default} #action TEXT {The duration of the strength spell has been improved.} {timer Strength delete;timer Strength} {5} {default} #action TEXT {You feel a renewed righteousness.} {timer Protection-From-Evil delete;timer Protection-From-Evil} {5} {default} #action TEXT {You have a righteous feeling!} {timer Protection-From-Evil} {5} {default} #action TEXT {You feel less righteous} {timer Protection-From-Evil delete;#showme {Protection-From-Evil lasted $timerProtection-From-Evil minutes}} {5} {default} #action TEXT {You become sensitive of magical auras.} {timer Detect-Magic} {5} {default} #action TEXT {Your perception of magical auras wears off.} {timer Detect-Magic delete;#showme {Detect-Magic lasted $timerDetectMagic minutes}} {5} {default} #action TEXT {Your awareness of magical auras is renewed.} {timer Detect-Magic delete;timer Detect-Magic} {5} {default} #action TEXT {You feel your awareness improve.} {timer Sense-Life} {5} {default} #action TEXT {Your awareness is refreshed.} {timer Sense-Life delete;timer Sense-Life} {5} {default} #action TEXT {You feel less aware of your surroundings.} {timer Sense-Life delete;#showme {Sense-Life lasted $timerSense-Life minutes}} {5} {default} #action TEXT {You are surrounded by a misty shroud.} {timer Shroud} {5} {default} #action TEXT {Your misty shroud is renewed.} {timer Shroud delete;timer Shroud} {5} {default} #action TEXT {You feel yourself exposed.} {timer Shroud delete;#showme {Shroud lasted $timerShroud minutes}} {5} {default} #action TEXT {An energy begins to flow within your legs as your body becomes lighter.} {timer Bob} {5} {default} #action TEXT {The energy in your legs is refreshed.} {timer Bob delete;timer Bob} {5} {default} #action TEXT {--= BOB GONE =--} {timer Bob delete;#showme {Bob lasted $timerBob minutes}} {5} {default} #action TEXT {Your aura glows more intensely.} {timer Sanctuary delete;timer Sanctuary} {5} {default} #action TEXT {*** Return: continue,} {height200} {5} {default} #action TEXT {Dark Dry Cave} {#var $door crack} {5} {autodoor} #action TEXT {Its magical key is %1.} {#var lastid %1} {5} {default} #action TEXT {. - %0:%1.} {vd %1} {5} {default} #action TEXT {Account pass phrase:} {TYPE_IN_YOUR_PASSWORD_HERE} {5} {default} #action TEXT {^-> %1} {#var ftpkey %1;#showme HEJ} {5} {default} #action TEXT {%1 narrates '} {Whois %1} {5} {nar} #action TEXT {%1 prays} {$kitty %1} {5} {default} #variable {$tracking} {warg} #variable {It} {crack} #variable {The} {crack crack} #variable {XPCalc} {0} #variable {container} {bladder} #variable {crack} {crack} #variable {crevices} {crack} #variable {curhp} {171} #variable {curmn} {66} #variable {curmv} {106} #variable {door} {DOOR1} #variable {door2} {DOOR2} #variable {food} {dried} #variable {friend1} {FRIEND1} #variable {friend2} {FRIEND2} #variable {ftpkey} {SSSSSS} #variable {ftpkey2} {FTPKEY} #variable {id1desc} {fgc} #variable {id2desc} {lantern} #variable {key1} {avpodoarfi} #variable {key1desc} {crevice} #variable {key2} {aligheow} #variable {key2desc} {roadtoshire} #variable {key3} {adkelguaac} #variable {key3desc} {none} #variable {lastdir} {autotrack} #variable {lastid} {udokchasta} #variable {lastid1} {udokchasta} #variable {lastid2} {enacrabez} #variable {lastkey} {aligheow} #variable {leader} {none} #variable {maxhp} {171} #variable {maxmn} {123} #variable {maxmv} {106} #variable {mercAutoGroup} {0} #variable {mountainside} {crack} #variable {qtell} {An elven trapper} #variable {reply} {Barliman} #variable {slide} {crack} #variable {spell} {magic missile|#showme [SPELL: magic missile]} #variable {target} {dwarf} #variable {timerArmour} { 05:04} #variable {timerBless} { 05:47} #variable {timerBob} { 02:49} #variable {timerSanctuary} { 04:18} #variable {timerSession} { 32:09} #variable {timerShield} { 10:06} #variable {timerShroud} { 05:48} #variable {timerStrength} { 20:32} #variable {timerclear} { 01:07} #variable {tracking} {none} #variable {vnk} {oysurnacli} #variable {wound} {Wounds|ssb} #highlight {green} {#showme Thanks for playing!!!} {default} #highlight {yellow,b black} {(glowing)} {default} #highlight {light red,b black} {(linkless)} {default} #highlight {cyan,b charcoal} {-!-!-!- STARTS CASTING -!-!-!-} {default} #highlight {white,b light red} {--= ARMOUR DOWN =--} {default} #highlight {light red,b white} {--= RECOVERED FROM BASH =--} {default} #highlight {white,b red} {--= SHIELD DOWN =--} {default} #highlight {yellow,b black} {>>>! BLINDED !<<<} {default} #highlight {light cyan,b black} {A single loud drum roll signals the end of the attack on the guardian.} {default} #highlight {light red,b black} {ACK!} {default} #highlight {yellow,b black} {Aha, you have found your victim!} {default} #highlight {light magenta} {Awful} {default} #highlight {magenta} {Bad} {default} #highlight {light magenta} {Dying} {default} #highlight {bold} {Exhausted} {default} #highlight {bold} {Fainting} {default} #highlight {yellow,b black} {Hmm... you have lost the track.} {default} #highlight {cyan,b black} {Near key:} {default} #highlight {yellow,b yellow} {SLEEPING} {default} #highlight {bold} {Slow} {default} #highlight {grey,b blue} {Someone has arrived} {default} #highlight {light cyan,b cyan} {Thanks for playing!!!} {default} #highlight {yellow,b black} {The cruel light of the sun made you lose your concentration!} {default} #highlight {light cyan,b black} {The loud booming of drums echoes through the tunnels.} {default} #highlight {light red,b black} {Traces of fierce red tones form the aura of this place.} {default} #highlight {light red,b black} {Traces of intense red tones form the aura of this place.} {default} #highlight {light red,b black} {Traces of pale red tones form the aura of this place.} {default} #highlight {light red,b black} {Traces of red tones form the aura of this place.} {default} #highlight {light red,b black} {Traces of rich red tones form the aura of this place.} {default} #highlight {light cyan,b black} {Very near key} {default} #highlight {bold} {Weak} {default} #highlight {magenta} {Wounded} {default} #highlight {light cyan,b black} {You are too exhausted.} {default} #highlight {red,b charcoal} {You are trapped} {default} #highlight {yellow,b black} {You blink and feel weaker under the cruel light of the sun} {default} #highlight {light magenta,b black} {You cannot ride there.} {default} #highlight {brown,b black} {You failed to control an enslaved shadow} {default} #highlight {brown,b light red} {You feel a hidden presence.} {default} #highlight {yellow,b green} {You feel less protected.} {default} #highlight {light cyan,b black} {You feel so much better hiding in the shadows!} {default} #highlight {yellow,b black} {You have a sudden lapse of memory... Your spell backfired! You feel drained.} {default} #highlight {light cyan,b black} {You need to climb to go there.} {default} #highlight {light cyan,b black} {You need to swim to go there} {default} #highlight {yellow,b black} {You receive your share of experience.} {default} #highlight {light cyan,b black} {Your awareness decreases.} {default} #highlight {yellow,b black} {Your spell backfired! You feel drained.} {default} #highlight {yellow,b black} {Your spell backfired! You feel your life draining away.} {default} #highlight {light red,b black} {Your vision is troubled and you feel disoriented.} {default} #highlight {light blue,b black} {[blue]} {default} #highlight {white,b black} {^Alas, you cannot go that way...} {default} #highlight {white,b charcoal} {arrived from the A B O V E} {default} #highlight {white,b charcoal} {arrived from the B E L O W E} {default} #highlight {white,b charcoal} {arrived from the E A S T} {default} #highlight {white,b charcoal} {arrived from the N O R T H} {default} #highlight {white,b charcoal} {arrived from the S O U T H} {default} #highlight {white,b charcoal} {arrived from the W E S T} {default} #highlight {light cyan,b black} {blurs for a while.} {default} #highlight {yellow,b black} {citizen-mercenary} {default} #highlight {light red,b black} {didn't follow you, you lost him.} {default} #highlight {cyan,b black} {fighting} {default} #highlight {light blue,b black} {it glows blue} {default} #highlight {bold} {leaves <<< W E S T <<<} {default} #highlight {bold} {leaves >> D O W N <<} {default} #highlight {bold} {leaves >> U P <<} {default} #highlight {bold} {leaves >>> E A S T >>>} {default} #highlight {bold} {leaves VVV S O U T H VVV} {default} #highlight {bold} {leaves ||| N O R T H |||} {default} #highlight {red,b white} {recovered} {default} #highlight {red,b white} {sends you sprawling} {default} #highlight {yellow,b black} {shining breastplate} {default} #highlight {yellow,b black} {shining pair of greaves} {default} #highlight {yellow,b black} {shining pair of vambraces} {default} #substitute {#TICK} {.} #substitute {%1/%2 hits, %3/%4 mana, and %5/%6 moves.} {%1/%2 hits, %3/%4 mana, and %5/%6 moves.} #substitute {'abrawajf'} {--- ARMOUR ---} #substitute {'bfzahp ay bfugtizgg'} {--- BREATH OF BRISKNESS ---} #substitute {'bfzat eaaf'} {--- BREAK DOOR ---} #substitute {'braqt eaaf'} {--- BLOCK DOOR ---} #substitute {'canduswazz saugai'} {--- REMOVE POISON ---} #substitute {'diesilla barh'} {--- LIGHTNING BOLT ---} #substitute {'eugszr waouq'} {--- DISPEL MAGIC ---} #substitute {'eugszr zzur'} {--- DISPEL EVIL --- } #substitute {'fido'} {--- BLESS ---} #substitute {'gaiqhjabral'} {--- SANCTUARY ---} #substitute {'ghafz'} {--- STORE ---} #substitute {'ghcandusiohp'} {--- STRENGTH ---} #substitute {'gjwwai'} {--- SUMMON ---} #substitute {'gpuzre'} {--- SHIELD ---} #substitute {'grzzs'} {--- SLEEP ---} #substitute {'gunsogz ruyz'} {--- SENSE LIFE ---} #substitute {'gurunsoqz'} {--- SILENCE ---} #substitute {'hgruigyzf'} {--- TRANSFER ---} #substitute {'hiqahz ruyz'} {--- LOCATE LIFE ---} #substitute {'hzrzsafh'} {--- TELEPORT ---} #substitute {'judicandus dies'} {--- CURE LIGHT ---} #substitute {'judicandus eugzagz'} {--- CURE DISEASE ---} #substitute {'judicandus gzfuajg'} {--- CURE SERIOUS ---} #substitute {'judicandus noselacri'} {--- CURE BLINDNESS ---} #substitute {'judicandus qfuhuq'} {--- CURE CRITICAL ---} #substitute {'judifgz'} {--- CURSE ---} #substitute {'noselacri'} {--- BLINDNESS ---} #substitute {'oculoinfra uizuguburuhl'} {--- DETECT INVISIBLE ---} #substitute {'oculoinfra waouq'} {--- DETECT MAGIC ---} #substitute {'pabraw'} {--- HARM ---} #substitute {'pzar'} {--- HEAL ---} #substitute {'qahijf gsfal'} {--- COLOUR SPRAY ---} #substitute {'qaihfar xzahpzf'} {--- CONTROL WEATHER ---} #substitute {'qarr diesilla'} {--- CALL LIGHTNING ---} #substitute {'qfzahz dies'} {--- CREATE LIGHT ---} #substitute {'qfzahz xahzf'} {--- CREATE WATER ---} #substitute {'qfzahz yaae'} {--- CREATE FOOD ---} #substitute {'qpurr hajqp'} {--- CHILL TOUCH ---} #substitute {'safhar'} {--- PORTAL ---} #substitute {'sfahzqhuai yfaw zzur'} {--- PROTECTION FROM EVIL ---} #substitute {'unsoqpaih'} {--- ENCHANT ---} #substitute {'uoculoihuyl'} {--- IDENTIFY ---} #substitute {'waouq wuggurz'} {--- MAGIC MISSILE ---} #substitute {'xafe ay candusqarr'} {--- WORD OF RECALL ---} #substitute {'yufzbarr'} {--- FIREBALL ---} #substitute {- armour} {- armour [$timerArmour ]} #substitute {- shield} {- shield [$timerShield ]} #substitute {- shroud} {- shroud [$timerShroud ]} #substitute {- strength} {- STRENGTH} #substitute {A blooming water-lily floats on the surface of the water.} {A blooming water-lily floats on the surface of the water. --waterlily--} #substitute {A couple of lockpicks have a small bump near the tip.} {A couple of lockpicks have a small bump near the tip. -MA-} #substitute {A dark green, foul-smelling shrub grows to about a foot in height.} {A dark green, foul-smelling shrub grows to about a foot in height. --baneberries inside--} #substitute {A dirty root, with stringy limbs like a man, lies here.} {A dirty root, with stringy limbs like a man, lies here. --gingseng--} #substitute {A finely shaped lockpick has been engraved with a white hand.} {A finely shaped lockpick has been engraved with a white hand. -Saruman-} #substitute {A large shrub covered with dark violet berries grow here.} {A large shrub covered with dark violet berries grow here. --belladonna--} #substitute {A low, many-branched shrub covers the ground here.} {A low, many-branched shrub covers the ground here. --thyme--} #substitute {A man's-waist high evergreen shrub grows here, with bright green branches.} {A man's-waist high evergreen shrub grows here, with bright green branches. --coriander--} #substitute {A short evergreen plant, with slightly bluish needles, grows here.} {A short evergreen plant, with slightly bluish needles, grows here. --juniper--} #substitute {A shrub with maple-like leaves is growing here.} {A shrub with maple-like leaves is growing here. --blackcurrant inside--} #substitute {A slender plant grows here, with clusters of tiny pink flowers atop its stem.} {A slender plant grows here, with clusters of tiny pink flowers atop its stem. --milkweed--} #substitute {A small evergreen plant grows here, its woody stems reaching two feet.} {A small evergreen plant grows here, its woody stems reaching two feet. --tarragon--} #substitute {A small flower grows here, with a purple bloom and wide leaves.} {A small flower grows here, with a purple bloom and wide leaves. --cardamon--} #substitute {A small plant grows here, with long, pointed leaves and flowers at its top.} {A small plant grows here, with long, pointed leaves and flowers at its top. --athelas--} #substitute {A tall plant grows here, with grey-green leaves and grey flowers.} {A tall plant grows here, with grey-green leaves and grey flowers. --figwort--} #substitute {A thin, hairy plant, with small, oval leaves, grows here.} {A thin, hairy plant, with small, oval leaves, grows here. --marjoram--} #substitute {A waist-high evergreen shrub grows here, with thick, reaching branches.} {A waist-high evergreen shrub grows here, with thick, reaching branches. --sage--} #substitute {A woody evergreen plant grows here, with many stems reaching upward.} {A woody evergreen plant grows here, with many stems reaching upward. --rosemary--} #substitute {Afterlithe} {Afterlithe (5 am-9 pm)} #substitute {Afteryule} {Afteryule (8 am-6 pm)} #substitute {Astron} {Astron (7 am-7 pm)} #substitute {Birithon} {Birithon [7pm-7am] (Late Autumn)} #substitute {Blotmath} {Blotmath (7 am-8 pm)} #substitute {Cerveth} {Cerveth [9pm-5am] (Early Summer)} #substitute {Forelithe} {Forelithe (6 am-8 pm)} #substitute {Foreyule} {Foreyule (7 am-7 pm)} #substitute {Gwaeron} {Gwaeron [6pm-8am] (Late Winter)} #substitute {Gwirith} {Gwirith [7pm-7am] (Early Spring)} #substitute {Halimath} {Halimath (5 am-9 pm)} #substitute {Hithui} {Hithui [8pm-7am] (Mid Autumn)} #substitute {Ivanneth} {Ivanneth [9pm-5am] (Late Summer)} #substitute {Lothron} {Lothron [8pm-7am] (Mid Spring)} #substitute {Narbeleth} {Narbeleth [8pm-6am] (Early Autumn)} #substitute {Narwain} {Narwain [6pm-8am] (Early Winter)} #substitute {Ninui} {Ninui [5pm-9am] (Mid Winter)} #substitute {Norui} {Norui [8pm-6am] (Late Spring)} #substitute {Oops, you were seen!} {!!!! YOU WERE SEEN !!!!} #substitute {Prickly, white-stemmed plants, with blue flower heads grow in abundance.} {Prickly, white-stemmed plants, with blue flower heads grow in abundance. --thistle--} #substitute {Rethe} {Rethe (8 am-6 pm)} #substitute {Several of the picks have long, smooth grooves along their length.} {Several of the picks have long, smooth grooves along their length. -Half-elven cut-throat-} #substitute {Solmath} {Solmath (9 am-5 pm)} #substitute {Some orange-red blossoms grow amid grey-green foliage.} {Some orange-red blossoms grow amid grey-green foliage. --poppy--} #substitute {Some small cloves are lying here.} {Some small cloves are lying here. --cloves--} #substitute {The edges of most picks have been carefully sharpened.} {The edges of most picks have been carefully sharpened. -Angdil-} #substitute {The light of Aman fades away from you.} {--= BLESS DOWN =--} #substitute {The lockpicks are extremely well tempered.} {The lockpicks are extremely well tempered. -Dwarven Locksmith-} #substitute {The lockpicks feel oddly light in your hand.} {The lockpicks feel oddly light in your hand. -Grey Cloaked Man-} #substitute {The venom enters your body!} {--- V E N O M ---} #substitute {The white aura around your body fades.} {--= SANC DOWN =--} #substitute {There is a strange lockpick, with a sharp protrusion on one side, in the set.} {There is a strange lockpick, with a sharp protrusion on one side, in the set. -Kraksh-} #substitute {Thrimidge} {Thrimidge (7 am-8 pm)} #substitute {Two of the lockpicks have shallow notches on them.} {Two of the lockpicks have shallow notches on them. -Assasin GM-} #substitute {Wedmath} {Wedmath (4 am-10 pm)} #substitute {Winterfilth} {Winterfilth (6 am-8 pm)} #substitute {You feel less aware of your surroundings.} {--= SENSE LIFE DOWN =--} #substitute {You feel less protected.} {--= ARMOUR DOWN =--} #substitute {You feel weaker.} {--= STRENGHT DOWN =--} #substitute {You gain a level!} {/-/-/ L E V E L /-/-/} #substitute {You suddenly feel a terrible headache!} {--- PSYLONIA ---} #substitute {Your head stops stinging.} {--= RECOVERED FROM BASH =--} #substitute {Your legs feel heavier.} {--= BOB GONE =--} #substitute {Your magical shield wears off} {--= SHIELD DOWN =--} #substitute {Your perception of magical auras wears off.} {--= DETECT MAGIC DOWN =--} #substitute {Your victim is shocked by your hit!} {-= S H O C K E D =-} #substitute {a City Key} {a City Key (Tharbad gates, rentable)} #substitute {a bent bone key} {a bent bone key (stonedoor, silver bracer)} #substitute {a big stonekey} {a big stonekey (stonedoor, BBT)} #substitute {a black and silver key} {a black and silver key (slab, Old Wight)} #substitute {a black bone key} {(door, Nagrorh)} #substitute {a black key} {a black key (portcullis, LB fort)} #substitute {a black metal key} {a black metal key (towerdoor, ABR tower)} #substitute {a blood-stained key} {a blood-stained key (rack, OOC)} #substitute {a bloody key} {a bloody key (door/gorydoor, Mezagor)} #substitute {a blue steel-key} {a blue steel-key (minedoor, Dunland mines)} #substitute {a castle key} {a castle key (irondoor, Malardils castle)} #substitute {a copper key} {a copper key (grate, pipeweed smugglers)} #substitute {a crude metal key} {a crude metal key (towerdoor, Brolg)} #substitute {a decayed ironkey} {a decayed ironkey (sconce, BW treasury)} #substitute {a flowering plant} {a flowering plant --foxtail--} #substitute {a foul-smelling root} {a foul-smelling root --crushed valerian--} #substitute {a glass key} {a glass key (flagstone, DK)} #substitute {a granite key inlaid with wood} {a granite key inlaid with wood (chest, Eregion 2 statues)} #substitute {a great bone key} {a great bone key (trapdoor, Balrog rings key)} #substitute {a green iron key} {a green iron key (prisondoor, NOC vellum place)} #substitute {a green key} {a green key (halldoor, Eregion)} #substitute {a handful of blackcurrant berries} {a handful of blackcurrant berries --blackcurrant--} #substitute {a handful of narrow leaves} {a handful of narrow leaves --crushed tarragon--} #substitute {a heavy iron key} {a heavy iron key (door, Drain Pipe)} #substitute {a heavy steel key} {a heavy steel key (stonedoor/rockface, OOC)} #substitute {a hemlock plant} {a hemlock plant --hemlock--} #substitute {a huge iron key} {a huge iron key (steeldoor/leaddoor, Shaghosh)} #substitute {a jade-encrusted key} {a jade-encrusted key (archeddoor under hatch, Lorien)} #substitute {a jewel-encrusted key} {a jewel-encrusted key (jewelleddoor, Balrog rings key)} #substitute {a large key} {a large key (wall, Old Wight)} #substitute {a man-like root} {a man-like root --crushed gingsen--} #substitute {a metal key} {a metal key (Oakendoor, Necro/door, Tharbad chief)} #substitute {a mithril key} {a mithril key (mithrildoor, Balrog rings key)} #substitute {a pinch of pale-green, crushed leaves} {a pinch of pale-green, crushed leaves --crushed marjoram--} #substitute {a polished copper key} {a polished copper key (door + irondoor, DT)} #substitute {a prickly plant with blue flower heads} {a prickly plant with blue flower heads --thistle--} #substitute {a rusted key} {a rusted key (Cryptdoor, Old Wight)} #substitute {a shining key} {a shining key (archeddoors, Muranog's treasury)} #substitute {a shop key} {a shop key (Tharbad shop key)} #substitute {a short flower, with a purple bloom} {a short flower, with a purple bloom --cardamon--} #substitute {a silvery key} {a silvery key (door, GC room)} #substitute {a skull key} {a skull key (burialtrap, near Hillmen)} #substitute {a slimy iron key} {a slimy iron key (vaultdoor, Icedoor)} #substitute {a slimy metal key} {a slimy metal key (3 irondoors in Shaghosh area)} #substitute {a small copper key} {a small copper key (granite, Unqalome)} #substitute {a small key carved from ebony} {a small key carved from ebony (board + grating at Necro)} #substitute {a small steel key} {a small steel key (slab, Unqalome)} #substitute {a small stone key} {a small stone key (stonelatch, Bulag's treasury)} #substitute {a sticky mass of stems, leaves and sap} {a sticky mass of stems, leaves and sap --crushed milkweed--} #substitute {a tall, grey-green plant} {a tall, grey-green plant --figwort--} #substitute {a tarnished metal key} {a tarnished metal keyd (oors in VT)} #substitute {a tinted brass key} {a tinted brass key (door, gilded shield place)} #substitute {a tiny bronze key} {a tiny bronze key (marbledoor, Outcast)} #substitute {a tiny stonekey} {a tiny stonekey (stonedoor+prisondoor, Barbaras castle)} #substitute {a tough green weed} {a tough green weed --goosegrass--} #substitute {a twisted iron key} {a twisted iron key (irondoor, BW entrance, rentable)} #substitute {a very rusty key} {a very rusty key (gate, nobleman east of tharbad)} #substitute {a water lily} {a water lily --water-lily--} #substitute {a woody, many-stemmed plant} {a woody, many-stemmed plant --rosemary--} #substitute {a woody, stemmed plant} {a woody, stemmed plant --tarragon--} #substitute {an ancient dwarven key} {an ancient dwarven key (flagstone, circlet chest)} #substitute {an ancient key} {an ancient key (stoneslab, lww smugglers)} #substitute {an ancient silver key} {an ancient silver key (book, OiE)} #substitute {an engraved stone key} {an engraved stone key (irondoor to overseer)} #substitute {an icy key} {an icy key (all doors, Balrog treasury)} #substitute {an intricate steel key} {an intricate steel key (Umuk's chest)} #substitute {an old bronze key} {an old bronze key (NOC)} #substitute {an old iron key} {an old iron key (rockdoor, GC)} #substitute {an old key} {an old key (chest, lord's treasury)} #substitute {an old ornate key} {an old ornate key (sarcophagus, Dunland vellum)} #substitute {arrived from above} {arrived from the A B O V E} #substitute {arrived from belowe} {arrived from the B E L O V E} #substitute {arrived from the above} {arrived from the A B O V E} #substitute {arrived from the belowe} {arrived from the B E L O W E} #substitute {arrived from the east} {arrived from the E A S T} #substitute {arrived from the north} {arrived from the N O R T H} #substitute {arrived from the south} {arrived from the S O U T H} #substitute {arrived from the west} {arrived from the W E S T} #substitute {begins some strange incantations...} {-!-!-!- STARTS CASTING -!-!-!-} #substitute {blinded!} {>>>! BLINDED !<<<} #substitute {cluster of hard, round, black berries} {cluster of hard, round, black berries --juniper--} #substitute {found} {FOUND} #substitute {found you out.} {!!! FOUNDS YOU !!!} #substitute {incapacitated} {- INCAPACITATED -} #substitute {leading %1, done less than} {leading ---- %1 ----, done less than} #substitute {leaves down} {leaves >> DOWN <<} #substitute {leaves east} {leaves >>> EAST >>>} #substitute {leaves north} {leaves ||| NORTH |||} #substitute {leaves south} {leaves VVV SOUTH VVV} #substitute {leaves up} {leaves >> UP <<} #substitute {leaves west} {leaves <<< WEST <<<} #substitute {opens} {- OPENS -} #substitute {scouting} {-scouting-} #substitute {several needlelike leaves} {several needlelike leaves --crushed rosemary--} #substitute {sleeping} {SLEEPING} #substitute {some blackberries} {some blackberries --blackberries--} #substitute {some grey petals} {some grey petals --crushed figwort--} #substitute {some grey-green leaves} {some grey-green leaves --sage--} #substitute {some hollyberries} {some hollyberries --hollyberries--} #substitute {some long, slender green leaves} {some long, slender green leaves --athelas--} #substitute {some orange-red flowers} {some orange-red flowers --poppy--} #substitute {some red petals} {some red petals --crushed red rose--} #substitute {some scented crushed leaves} {some scented crushed leaves --crushed thyme--} #substitute {some violet berries} {some violet berries --belladonna--} #substitute {some white petals} {some white petals --crushed water-lily--} #substitute {some white, egg-shaped berries} {some white, egg-shaped berries --baneberries--} #hot {ESC} {panic} {default} #hot {MUL} {bash $target} {default} #hot {F2} {c q 'dispel evil' $target} {default} #hot {F3} {#var target *man*} {default} #hot {F4} {#var target *troll*} {default} #hot {F5} {sneak} {default} #hot {F8} {#con fire.pvv.org 23} {default} #hot {F10} {rest;rem pweapon;get pipe all;hold pipe;smoke;wield pweapon;put pipe pack;st} {default} #hot {NUM7} {Flee} {default} #hot {NUM8} {n} {default} #hot {NUM9} {u} {default} #hot {MIN} {exam $target} {default} #hot {NUM4} {w} {default} #hot {NUM5} {look} {default} #hot {NUM6} {e} {default} #hot {ADD} {kill $target;a1} {default} #hot {NUM1} {where} {default} #hot {NUM2} {s} {default} #hot {NUM3} {d} {default} #hot {NUM0} {assist $leader;bash} {default} #hot {F11} {get draught all;quaff draught} {default} #hot {F12} {get scroll all;recite scroll} {default} #hot {Ctrl+NUM8} {esc n} {default} #hot {Ctrl+NUM9} {esc u} {default} #hot {Ctrl+NUM4} {esc w} {default} #hot {Ctrl+NUM6} {esc e} {default} #hot {Ctrl+NUM2} {esc s} {default} #hot {Ctrl+NUM3} {esc d} {default} #hot {Alt+Q} {d} {default} #hot {Alt+W} {n} {default} #hot {Alt+E} {u} {default} #hot {Alt+A} {w} {default} #hot {Alt+S} {s} {default} #hot {Alt+D} {e} {default} #hot {DIV} {pur $target} {default} #hot {Ctrl+DIV} {pur $tracking} {default} #group local autodoor #group local autotrack #group local bash #group local default #group local group #group local init #group disable nar #group local nar #ticksize 120