Differences

This shows you the differences between two versions of the page.

Link to this comparison view

jmc:jmc_set_1 [2019/01/06 20:21] (current)
Admin created
Line 1: Line 1:
 +====== JMC Set 1 ======
 +<code basic mume.set>​
 +#message alias OFF
 +#message action OFF
 +#message subst OFF
 +#message variable OFF
 +#message uses OFF
 +#​multiaction off
 +#​multihighlight off
 +#presub on
 +#echo off
 +#ignore off
 +#speedwalk off
 +#togglesubs off
 +#verbat off
 +#colon leave
 +#comment #
 +#race format %0
 +#proxy {disable}
 +#secure {disable}
 +#codepage {iso-8859-1}
 +#telnet {debug} {off}
 +#oob {GMCP} {disable}
 +#oob {MSDP} {disable}
 +#oob {MSSP} {disable}
 +#broadcast {filterip} {on}
 +#broadcast {filterport} {on}
 +#broadcast {port} {8136}
 +#broadcast {disable}
 +#promptend {disable}
 +#alias {.a} {stand;cast '​armour';​rest;​wait} {default}
 +#alias {.c} {stand;buy ash;chant arrow} {default}
 +#alias {.d} {stand;cast '​create water';​rest;​wait} {default}
 +#alias {.e} {stand;cast '​create food';​eat food;cast '​create food';​eat food;​rest;​wait} {default}
 +#alias {.r} {rest;wait} {default}
 +#alias {.s} {stand;cast '​shield';​rest;​wait} {default}
 +#alias {/boots} {rem boots;gp boots;wear boots;pp boots} {default}
 +#alias {/cloak} {rem cloak;pp cloak;gp 2.cloak;​wear cloak} {default}
 +#alias {/forest} {rem fur;pp fur;gp forest;wear forest} {default}
 +#alias {/fur} {rem cloak;pp cloak;gp fur;wear fur} {default}
 +#alias {/leather} {rem all.metal;​wear shield;gp all.leather;​wear all.leather;​pp all.metal} {default}
 +#alias {/metal} {rem all.leather;​gp all.metal;​wear all.metal;​pp all.leather} {default}
 +#alias {/pipe} {get pipe backpack;​sheath;​hold pipe;​rest;​smoke;​stand;​draw;​put pipe backpack} {default}
 +#alias {/ring} {remove ring;put ring pouch;get 2.ring pouch;wear ring} {default}
 +#alias {/shield} {rem shield;gp shield;wear shield;pp shield} {default}
 +#alias {1} {#system mumetime.exe -l} {default}
 +#alias {2} {#speedwalk on;#script lowcase "​$ftpkey";#​speedwalk off} {default}
 +#alias {a1} {ass $friend1} {default}
 +#alias {a2} {ass $friend2} {default}
 +#alias {aa} {assist $buffer;​assist $leader} {group}
 +#alias {afkon} {act *****    ----- AFK -----    *****} {default}
 +#alias {ag} {cha mo agg} {default}
 +#alias {agg} {cha mo agg} {default}
 +#alias {arm} {cast '​armour'​} {default}
 +#alias {automerc} {#var {ok} {0};#if {$mercAutoGroup==0} {#showme Mercenary auto group ON.;#var {ok} {1};#var {mercAutoGroup} {1}};#if {$ok==0} {#showme Mercenary auto group OFF.;#var {mercAutoGroup} {0}}} {default}
 +#alias {baq} {buy arrow;put arrow quiver} {default}
 +#alias {bashoff} {#group disable bash } {default}
 +#alias {bashon} {#group enable ​ bash} {default}
 +#alias {bb} {bash $target} {default}
 +#alias {bc} {butcher %1.corpse} {default}
 +#alias {bd} {cast 'block door'} {default}
 +#alias {bf} {buy $food;put $food $container} {default}
 +#alias {bh} {cast '​burning hands'​} {default}
 +#alias {bld} {cast 'block door' $door} {default}
 +#alias {ble} {cast '​bless'​} {default}
 +#alias {bless} {cast '​bless'​} {default}
 +#alias {bli} {#script blindAttemptAdd "​%1";​ cast '​blind'​ %1} {default}
 +#alias {blind} {#script blindShortcut "​%1",​ "​%2"​} {default}
 +#alias {blinds} {#script blindTable} {default}
 +#alias {bnreveal} {reveal belt;wear belt;reveal dagger;​wield dagger;​reveal lantern;​wear lantern belt;snuff lantern;#2 reveal cup;reveal knife;wear knife belt;reveal shield;wear shield;​reveal blanket;​wear blanket;get all;get all all.sack;​drop sack;put all sack;reveal quiver;wear quiver;​reveal bow;wear bow;#8 reveal arrow;put all.arrow in quiver;​inventory} {default}
 +#alias {bob} {cast '​breath of briskness'​} {default}
 +#alias {brd} {cast 'break door'} {default}
 +#alias {brief} {cha brief} {default}
 +#alias {bs} {backstab} {default}
 +#alias {bt} {bash $target} {default}
 +#alias {buffer} {#variable buffer %1} {group}
 +#alias {but} {butcher corpse} {default}
 +#alias {c} {call} {default}
 +#alias {ca} {cha mo agg} {default}
 +#alias {cad} {close $door;close $door2} {default}
 +#alias {carm} {cast '​armour'​ %1 } {default}
 +#alias {cbd} {cast 'block door' %1 } {default}
 +#alias {cbh} {cast '​burning hands' %1 } {default}
 +#alias {cbless} {cast '​bless'​ %1 } {default}
 +#alias {cblind} {cast '​blindness'​ %1 } {default}
 +#alias {cbob} {cast '​breath of briskness'​ %1 } {default}
 +#alias {cbreak} {cast 'break door' %1 } {default}
 +#alias {cc} {cast 'cure critic'​} {default}
 +#alias {ccal} {cast 'call lightning'​ %1 } {default}
 +#alias {ccf} {cast '​create food' %1 } {default}
 +#alias {ccharm} {cast '​charm'​ %1 } {default}
 +#alias {cchill} {cast 'chill touch' %1 } {default}
 +#alias {ccl} {cast '​create light' %1 } {default}
 +#alias {ccs} {cast '​colour spray' %1 } {default}
 +#alias {ccurc} {cast 'cure critic'​ %1 } {default}
 +#alias {ccure} {cast 'cure light' %1 } {default}
 +#alias {ccurs} {cast 'cure serious'​ %1 } {default}
 +#alias {ccw} {cast {'​control weather'​ %1 } {default}} {default}
 +#alias {cd} {close $door} {default}
 +#alias {cd2} {close $door2} {default}
 +#alias {cde} {cast '​detect evil' %1 } {default}
 +#alias {cdi} {cast '​detect invisibility'​ %1 } {default}
 +#alias {cdispel} {cast '​dispel evil' %1 } {default}
 +#alias {cdispm} {cast '​dispel magic' %1 } {default}
 +#alias {cdm} {cast '​detect magic' %1 } {default}
 +#alias {ce} {close exit} {default}
 +#alias {cench} {cast '​enchant'​ %1 } {default}
 +#alias {cf} {cast '​create food'} {default}
 +#alias {cfb} {cast '​fireball'​ %1 } {default}
 +#alias {cfp} {cast 'find the path' %1 } {default}
 +#alias {char} {#script ComChar "​%0"​} {default}
 +#alias {charm} {cast '​charm'​ %1 } {default}
 +#alias {chest} {open chest;exa chest} {default}
 +#alias {cid} {cast '​identify'​ %1 } {default}
 +#alias {clb} {cast '​lightning bolt' %1 } {default}
 +#alias {clear} {#script ComClear "​%0"​} {default}
 +#alias {cll} {cast 'cure light'​} {default}
 +#alias {cllife} {cast '​locate life' %1 } {default}
 +#alias {clo} {close exit;close $door;close $door2} {default}
 +#alias {cloc} {cast '​locate'​ %1 } {default}
 +#alias {cma} {cha mood aggr} {default}
 +#alias {cmm} {cast 'magic missile'​ %1 } {default}
 +#alias {cmw} {cha mood wimpy} {default}
 +#alias {cn} {change mood normal} {default}
 +#alias {cnv} {cast 'night vision'​ %1 } {default}
 +#alias {container} {#var container %1} {default}
 +#alias {conv} {tell converter %0} {default}
 +#alias {cpoi} {cast '​poison'​ %1 } {default}
 +#alias {cquake} {cast '​earthquake'​ %1 } {default}
 +#alias {cremp} {cast '​remove poison'​ %1 } {default}
 +#alias {crll} {cast '​create light' lantern} {default}
 +#alias {cs} {cast 'cure serious'​} {default}
 +#alias {cscry} {cast '​scry'​ %1 } {default}
 +#alias {csg} {cast '​shocking grasp' %1 } {default}
 +#alias {cshield} {cast '​shield'​ %1 } {default}
 +#alias {cshroud} {cast '​shroud'​ %1 } {default}
 +#alias {csleep} {cast '​sleep'​ %1 } {default}
 +#alias {cslife} {cast 'sense life' %1 } {default}
 +#alias {cstore} {cast '​store'​ %1 } {default}
 +#alias {cstr} {cast '​strength'​ %1 } {default}
 +#alias {ctp} {cast '​teleport'​ %1 } {default}
 +#alias {cw} {cha wimp 100;cha mo wimp} {default}
 +#alias {cw0} {cha wimpy 0} {default}
 +#alias {cw100} {cha wimpy 100} {default}
 +#alias {cw25} {cha wimpy 25} {default}
 +#alias {cw50} {cha wimpy 50} {default}
 +#alias {cwr} {cast 'watch room' %1 } {default}
 +#alias {dc} {drag %1.corpse} {default}
 +#alias {dism} {lead} {default}
 +#alias {dm} {lead} {default}
 +#alias {drain} {drai corpse $container} {default}
 +#alias {ds} {drink skin} {default}
 +#alias {dw} {drink water %1} {default}
 +#alias {ec} {exa corpse} {default}
 +#alias {ef} {eat mushroom} {default}
 +#alias {emg} {cha wimp 999;cast q '​teleport'​ $lastkey} {default}
 +#alias {end} {#​log;#​zap;#​showme {green} {Thanks for playing!!!};​timer} {default}
 +#alias {enpl} {open plank|e|close plank} {default}
 +#alias {eqq} {exa quiver} {default}
 +#alias {et} {exa $target} {default}
 +#alias {f1} {#variable friend1 %1} {default}
 +#alias {f2} {#variable friend2 %1} {default}
 +#alias {fb} {cast '​fireball'​} {default}
 +#alias {fbt} {cast '​fireball'​ $target} {default}
 +#alias {ff} {cast '​create f';eat mushroom} {default}
 +#alias {fluf} {flush normally} {default}
 +#alias {fluq} {flush quickly} {default}
 +#alias {flut} {flush thoroughly} {default}
 +#alias {fn} {flush normally} {default}
 +#alias {food} {#var food %1} {default}
 +#alias {fq} {flush quickly} {default}
 +#alias {ft} {flush thoroughly} {default}
 +#alias {ftp} {cast 'find the path' %1} {default}
 +#alias {ftpgo} {#speedwalk on;#script lowcase "​$ftpkey";#​speedwalk off} {default}
 +#alias {ftpkey} {#var ftpkey %0} {default}
 +#alias {ftpl} {cast 'find the path' $lastkey} {default}
 +#alias {ftpvnk} {cast 'find the path' $vnk} {default}
 +#alias {g} {get all corpse} {default}
 +#alias {ga} {get all} {default}
 +#alias {gac} {get all %1.corpse} {default}
 +#alias {gc} {get all corpse} {default}
 +#alias {gcc} {get coins all.corpse} {default}
 +#alias {gg} {get all all.corpse} {default}
 +#alias {ggg} {rev lantern;rev belt;rev quiver;rev cup;rev arrow;rev arrow;rev arrow;rev arrow;rev arrow;rev arrow;rev dagger;rev knife;rev bow;put all.arrow quiver;wear belt;wear lantern belt;rev torch;rev shield;get all;put all.bread sack;wield dagger;wear shield;wear bow back} {default}
 +#alias {gsm} {give 10 silver mercenary} {default}
 +#alias {harm} {cast '​harm'​} {default}
 +#alias {height200} {cha height 200} {init}
 +#alias {heightmax} {cha height 65535} {init}
 +#alias {hh} {score;hide normal} {default}
 +#alias {hm} {cast '​harm'​} {default}
 +#alias {hn} {hide normally} {default}
 +#alias {hq} {hide quickly} {default}
 +#alias {ht} {hide Thoroughly} {default}
 +#alias {ii} {#showme {----------};#​showme {Target=$target};#​showme {Tracking=$tracking};#​showme {Friend1=$friend1};#​showme {Friend2=$friend2};#​showme {Lastkey=$lastkey};#​showme {Key1=$key1 ( $key1desc )};#showme {Key2=$key2 ( $key2desc )};#showme {Key3=$key3 ( $key3desc )};#showme {Door=$door};#​showme {Leader=$leader};#​showme {LastID=$lastid};#​showme {ID1=$lastid1 ( $id1desc) };;#showme {ID2=$lastid2 ( $id2desc)};#​showme {VNK=$vnk};#​showme {FTPKey=$ftpkey};#​showme {----------}} {default}
 +#alias {iii} {ii} {default}
 +#alias {iilk1} {#show $key1 ( $key1desc )} {default}
 +#alias {kb} {k *bear*} {default}
 +#alias {kd} {k *dwarf*} {default}
 +#alias {ke} {k *elf*} {default}
 +#alias {key} {#showme $lastkey;​ii} {default}
 +#alias {key1} {#var key1 %1;#var key1desc %2} {default}
 +#alias {key2} {#var key2 %1;#var key2desc %2} {default}
 +#alias {key3} {#var key3 %1;#var key3desc %2} {default}
 +#alias {kh} {k *hobbit*} {default}
 +#alias {kit} {#script HerbalKit "​%0"​} {default}
 +#alias {kitty} {/kit $kitty} {default}
 +#alias {kk} {k $target} {default}
 +#alias {km} {k *man*} {default}
 +#alias {ko} {k *orc*} {default}
 +#alias {kt} {k $target} {default}
 +#alias {ktr} {k *troll*} {default}
 +#alias {lastkey} {#showme {$lastkey}} {default}
 +#alias {lb} {cast '​lightning bolt'} {default}
 +#alias {lbd} {cast '​lightning bolt' *dwarf*} {default}
 +#alias {lbe} {cast '​lightning bolt' *elf*} {default}
 +#alias {lbh} {cast '​lightning bolt' *hobbit*} {default}
 +#alias {lbm} {cast '​lightning bolt' *man*} {default}
 +#alias {lbo} {cast '​lightning bolt' *orc*} {default}
 +#alias {lbt} {cast '​lightning bolt' *troll*} {default}
 +#alias {ld} {lock $door} {default}
 +#alias {leader} {#variable leader %1} {group}
 +#alias {lid1} {#var lastid1 $lastid;#​var id1desc %1} {default}
 +#alias {lid2} {#var lastid2 $lastid;#​var id2desc %1} {default}
 +#alias {lk} {cast '​locate'​ $lastid} {default}
 +#alias {lk1} {#var key1 $lastkey;#​var key1desc %1} {default}
 +#alias {lk2} {#var key2 $lastkey;#​var key2desc %1} {default}
 +#alias {lk3} {#var key3 $lastkey;#​var key3desc %1} {default}
 +#alias {ll} {light lantern;​uncover ruby} {default}
 +#alias {loc} {cast '​locate'​ } {default}
 +#alias {localhost} {#connect localhost 4242;#​variable {logf} {$YEAR-$MONTH-$DAY.txt}{global};#​log $logf append} {default}
 +#alias {loci} {cast '​locate'​ $lastid} {default}
 +#alias {loci1} {cast '​locate'​ $lastid} {default}
 +#alias {loci2} {cast '​locate'​ $lastid2} {default}
 +#alias {lockey} {#var lastid %1} {default}
 +#alias {lockey2} {#var lastid2 $lastid} {default}
 +#alias {log} {#script log "​%1"​} {default}
 +#alias {logstart} {#variable {logf} {$YEAR-$MONTH-$DAY.txt}{global};#​log $logf append} {default}
 +#alias {logstop} {#log} {default}
 +#alias {loi} {cast '​locate'​ $lastid} {default}
 +#alias {loi1} {cast '​locate'​ $lastid1} {default}
 +#alias {loi2} {cast '​locate'​ $lastid2} {default}
 +#alias {loot} {get sword all.corpse;​get bow all.corpse;​get shield all.corpse;​get plate all.corpse;​get coins all.corpse} {default}
 +#alias {lootall} {get coins all.corpse;​get sword all.corpse;​get bow all.corpse;​get shield all.corpse;​get plate all.corpse;​give all.sword mine;give all.bow mine;give all.shield mine;give all.plate mine} {default}
 +#alias {lootpack} {give all.sword mine;give all.bow mine;give all.shield mine;give all.plate mine} {default}
 +#alias {lord} {dssswse;​ope barrel;​ddseesddess} {default}
 +#alias {lt} {label target} {default}
 +#alias {meat} {get $food $container;​eat $food} {default}
 +#alias {mixing} {get vial backpack ; get leaves backpack ; get fur backpack ; get tail backpack ; put all bag ; mix bag} {default}
 +#alias {ml} {#script mount_loot "​%1",​ "​%2"​} {default}
 +#alias {mm} {cast '​create food';​eat mushroom} {default}
 +#alias {mume} {localhost} {default}
 +#alias {mume2} {#connect mume.org 4242} {default}
 +#alias {mumetime} {#system mumetime.exe} {default}
 +#alias {naroff} {#group disable nar} {default}
 +#alias {naron} {#group enable ​ nar} {default}
 +#alias {nn} {news next} {default}
 +#alias {norm} {cha moo nor} {default}
 +#alias {nti} {#script ClockShowTime 3,""​} {default}
 +#alias {o} {open %1;open exit} {default}
 +#alias {od} {open $door} {default}
 +#alias {oe} {open exit} {default}
 +#alias {of} {order followers} {default}
 +#alias {ofa{order}} {default} {default}
 +#alias {offer} {offe;train all} {default}
 +#alias {oo} {unlock $door;open $door} {default}
 +#alias {oo2} {unlock $door2;open $door2} {default}
 +#alias {ooo} {unlock $door;open $door;​unlock $door2;open $door2} {default}
 +#alias {ope} {open $1;open exit} {default}
 +#alias {pd} {pick $door} {default}
 +#alias {pipe} {get pipe all;wield pipe;​rest;​smoke pipe;​stand;​wield sword} {default}
 +#alias {port1} {cast '​portal'​ $key1} {default}
 +#alias {port2} {cast '​portal'​ $key2} {default}
 +#alias {port3} {cast '​portal'​ $key3} {default}
 +#alias {portal} {cast '​portal'​ %1 %2} {default}
 +#alias {portdest} {#echo $portdest} {default}
 +#alias {procent} {#script procenttoggle "​%1"​} {default}
 +#alias {pt} {#var spell teleport|#​showme [SPELL: teleport]} {default}
 +#alias {pur} {pursue $target} {default}
 +#alias {purt} {pursue $tracking} {default}
 +#alias {pw} {pour water skin} {default}
 +#alias {pws} {pour water skin} {default}
 +#alias {qd} {quaff draught} {default}
 +#alias {qfb} {cast quick '​fireball'​} {default}
 +#alias {qq} {cast '​earthquake'​} {default}
 +#alias {qtell} {#variable qtell %1} {default}
 +#alias {r} {reveal quick} {default}
 +#alias {r1} {resc $friend1} {default}
 +#alias {r2} {resc $friend2} {default}
 +#alias {reca} {get azure all;recite scroll} {default}
 +#alias {recp} {get purple all;recite scroll} {default}
 +#alias {remp} {cast '​remove poison'​} {default}
 +#alias {rep} {tell $reply %0} {default}
 +#alias {report} {comment status: 44/125 hps [35%], 129/129 mana [100%], 111/111 moves [100%].} {default}
 +#alias {rm} {remove} {default}
 +#alias {rn} {tell Zack} {default}
 +#alias {rr} {reveal normal} {default}
 +#alias {rrr} {reveal dagger|reveal knife|reveal bow|reveal quiver|reveal shield|reveal blanket|reveal lantern|reveal cup|reveal cup|reveal torch|reveal belt|reveal arrow} {default}
 +#alias {sanc} {cast '​sanctuary'​} {default}
 +#alias {sar} {open sarcophagus;​exa sarcophagus} {default}
 +#alias {scry1} {cast '​scry'​ $key1} {default}
 +#alias {scry2} {cast '​scry'​ $key2} {default}
 +#alias {scry3} {cast '​scry'​ $key3} {default}
 +#alias {scryl} {cast '​scry'​ $lastkey} {default}
 +#alias {setupchar} {alias ll light lantern;​alias sl snuff lantern;​alias dw drink water;alias ds drink &​skin;​alias pws pour water &​skin;​alias x exa;alias lp look in &​backpack;​alias gp get & in backpack;​alias pp put & in backpack;​alias ls look in &​pouch;​alias ps put & in pouch;alias gs get & in pouch;alias sq reveal quickly;​alias fq flush quickly;​alias / look in &​corpse;​alias . get all in &​corpse;​alias gac get all &​chest;​alias gc get all.& in all.corpse;​alias pyre burn all.corpse;​alias bc butcher &​corpse;​alias lm label & mount;alias re lead mount;alias rr ride mount;alias ld label & DEAD;alias kd kill DEAD;alias o open exit;alias c close exit;alias oe open exit;alias ce close exit;alias pe pick exit;alias ue unlock exit;alias le lock exit;alias gg get all.coins in all.corpse;​alias ggg get all.coins;​alias so say Open;alias agg cha moo agg;alias wim cha moo wim;alias nor cha ale nor;alias par cha ale par;alias p get all.arrow;​alias [ get all.arrow all.corpse;​alias ] put all.arrow &​quiver;​alias ; recover;​alias sp cha SPELLCASTING &;alias wh whois;cha col all def;cha col weather cyan;cha col norm white;cha col enemy bold black;cha col status none;​brief;​prompt all;alias mr map room;alias wl weather local;alias lt listen tales} {default}
 +#alias {shi} {cshield} {default}
 +#alias {show} {#script ComShow("​%0"​)} {default}
 +#alias {slt} {cast '​sleep'​ $target} {default}
 +#alias {sn} {sneak} {default}
 +#alias {spam} {cha spam} {default}
 +#alias {sr} {cha alert para;seek rivendell;​cha alert norm} {default}
 +#alias {ssb} {#showme {magenta} {$wound$hunger$thirst}} {default}
 +#alias {sti} {#script ClockShowTime 1,""​} {default}
 +#alias {stocharm} {cstore} {default}
 +#alias {stocs} {cstore} {default}
 +#alias {stofb} {cstore} {default}
 +#alias {stolb} {cstore} {default}
 +#alias {stollife} {cstore} {default}
 +#alias {stoloc} {cstore} {default}
 +#alias {stoq} {cstore Earthquake} {default}
 +#alias {stoquake} {cstore quake} {default}
 +#alias {stotp} {cstore} {default}
 +#alias {t2} {tell $friend2} {default}
 +#alias {targ} {#variable target %1} {default}
 +#alias {tg} {tell group %1} {default}
 +#alias {ti} {#script ClockShowTime 0,""​} {default}
 +#alias {timer} {#script timerSet "​%0"​} {default}
 +#alias {tp1} {cast '​teleport'​ $key1} {default}
 +#alias {tp2} {cast '​teleport'​ $key2} {default}
 +#alias {tp3} {cast '​teleport'​ $key3} {default}
 +#alias {tpl} {cast '​teleport'​ $lastkey} {default}
 +#alias {trackon} {track} {autotrack}
 +#alias {trt} {track $target} {default}
 +#alias {trtt} {track $tracking;;#​status 3 Tracking: %1} {default}
 +#alias {tt} {#var target %1;#status 1 %1} {default}
 +#alias {ttbear} {tt *bear*} {default}
 +#alias {ttdwarf} {tt *dwarf*} {default}
 +#alias {ttelf} {tt *elf*} {default}
 +#alias {tthobbit} {tt *hobbit*} {default}
 +#alias {tti} {#script ClockShowTime 2,"​%1"​} {default}
 +#alias {ttm} {ttt *man*} {default}
 +#alias {ttman} {tt *man*} {default}
 +#alias {tto} {tt *orc*} {default}
 +#alias {ttorc} {tt *orc*} {default}
 +#alias {ttt} {#var tracking %1} {default}
 +#alias {tttroll} {tt *troll*} {default}
 +#alias {ud} {unlock $door} {default}
 +#alias {unl} {unlock exit;unload $door} {default}
 +#alias {vd} {#var door %1;#status 4 %1} {default}
 +#alias {vd2} {#var door2 %1} {default}
 +#alias {vnk} {#showme $vnk} {default}
 +#alias {vw} {view warlord} {default}
 +#alias {w1} {wake $friend1} {default}
 +#alias {w2} {wake %friend2} {default}
 +#alias {war} {view warlord;​view war;tell morgoth warlords} {default}
 +#alias {water} {cast '​create water'​} {default}
 +#alias {wb} {wield bow} {default}
 +#alias {wiki} {#run http://​mume.yllemo.com/​doku.php?​do=search&​id=%0} {default}
 +#alias {wikikb} {#run http://​mume.yllemo.com/​doku.php?​id=kb:​new} {default}
 +#alias {wr1} {cast 'watch room' $key1} {default}
 +#alias {wr2} {cast 'watch room' $key2} {default}
 +#alias {wr3} {cast 'watch room' $key3} {default}
 +#alias {wrl} {cast 'watch room' $lastkey} {default}
 +#alias {x} {examine %0} {default}
 +#action TEXT {%1 tells you} {#var reply %1;#status 2 %1} {5} {default}
 +#action TEXT {^You bleed from open wounds.} {#var wound Wounds|ssb} {5} {default}
 +#action TEXT {^You see some tracks of %1 leading ----%2----} {#hotkey TAB %2} {5} {default}
 +#action TEXT {^You smell some tracks of %1 leading %2} {#hotkey TAB %2} {5} {default}
 +#action TEXT {wakes you} {st} {5} {default}
 +#action TEXT {^ZBLAM!} {st;ride} {5} {default}
 +#action TEXT {you should get on your feet first} {st} {5} {default}
 +#action TEXT {can't do this sitting} {st} {5} {default}
 +#action TEXT {/^A citizen mercenary \((.*)\) taps you on the shoulder.$/​} {#script Beep; #alias {merc} {give 10 celeb %%0}; #if {$mercAutoGroup==1} {merc}} {5} {default}
 +#action TEXT {#10 seconds till TIC} {look;who} {5} {default}
 +#action TEXT {#TICK} {5} {5} {default}
 +#action TEXT {Nah... You feel too relaxed to do that.} {st} {5} {default}
 +#action TEXT {The gate seems to be closed.} {call open;open gate} {5} {default}
 +#action TEXT {The ferry has arrived at the quay and you can now board} {board ferry} {5} {default}
 +#action TEXT {The %1 closes quietly.} {$door %1;#showme CLOSING: %1} {5} {default}
 +#action TEXT {There is some pipe-weed here.} {get weed;put weed sack} {5} {default}
 +#action TEXT {{(%w) ~(Head of group~)} } {#var leader %1} {5} {group}
 +#action TEXT {You are now a member of %1 's group.} {#var leader %1} {5} {group}
 +#action TEXT {You can't concentrate enough while resting.} {st} {5} {default}
 +#action TEXT {You feel the magic aura of this place: key: '​%1'​} {#variable lastkey %1;#showme $lastkey} {5} {default}
 +#action TEXT {PANIC! You couldn'​t escape!} {flee} {5} {default}
 +#action TEXT {seems to have recovered * senses.} {bash} {5} {bash}
 +#action TEXT {topple over and lose your} {bash} {5} {bash}
 +#action TEXT {%1 seems to be closed.} {open %1;#var door %1} {5} {default}
 +#action TEXT {%1 is closed.} {open %1;#var door %1} {5} {default}
 +#action TEXT {By what name do you wish to be known? } {TYPE_IN_YOUR_ACCOUNT_HERE} {5} {default}
 +#action TEXT {dismounts from %0, and stops riding %1.} {lead} {5} {default}
 +#action TEXT {picks up %0 reins} {ride} {5} {default}
 +#action TEXT {^You are now a member of %0's group.} {#var leader %0} {5} {default}
 +#action TEXT {^You now follow %0.} {#var leader %0} {5} {default}
 +#action TEXT {You now follow %1.} {#var leader %1} {5} {default}
 +#action TEXT {sprawling with a powerful bash} {assist $leader} {5} {default}
 +#action TEXT {Welcome to the land of Middle Earth.} {#script XPInit;​height200} {5} {default}
 +#action TEXT {Reconnecting.} {#script XPInit} {5} {default}
 +#action TEXT {XPCOUNTER: %1 %2 %3 %4} {#script XPGetInfo %1,​%2,​%3,​%4;#​drop;#​var XPCalc 0} {5} {default}
 +#action TEXT {^You receive your share of experience.} {#if {$XPCalc=0} {info XPCOUNTER: %x %t %X %T;#var XPCalc 1}} {5} {default}
 +#action TEXT {^You feel more experienced.} {#if {$XPCalc=0} {info XPCOUNTER: %x %t %X %T;#var XPCalc 1}} {5} {default}
 +#action TEXT {seems to have recovered %1 senses.} {bash} {5} {bash}
 +#action TEXT {/^(.+), the (\d{1,​2})(st|nd|rd|th) of (.*), Year (\d{1,4}) of the (.+) Age.$/} {#script timeAction "",​ "",​ "​%1",​ "​%2",​ "​%3",​ "​%4",​ "​%5"​} {5} {default}
 +#action TEXT {/​^(\d{1,​2})(am|pm) on (.+), the (\d{1,​2})(st|nd|rd|th) of (.*), Year (\d{1,4}) of the (.+) Age.$/} {#script timeAction "​%0",​ "​%1",​ "​%2",​ "​%3",​ "​%5",​ "​%6",​ "​%7"​} {5} {default}
 +#action TEXT {/​^According to the (DĂșnadan|Sindarin) calendar, it is:$/} {#showme Time on Arda is $timerTime. Dawn: $timeMonthDawn Dusk: $timeMonthDusk} {5} {default}
 +#action TEXT {^You start glowing.} {timer Sanctuary} {5} {default}
 +#action TEXT {^The white aura around your body fades.} {timer Sanctuary delete;#​showme Sanctuary lasted $timerSanctuary} {5} {default}
 +#action TEXT {^According to the DĂșnadan calendar, it is:} {#showme Time on Arda is $timerTime} {5} {default}
 +#action TEXT {The current time is %1:%2 %3.} {#script ClockSet %1,​%2,"​%3"​} {5} {default}
 +#action TEXT {/^Aye! You cannot concentrate any more.../} {#script blindAttemptRoll} {5} {default}
 +#action TEXT {/^Nothing seems to happen.$/} {#script blindAttemptRoll} {5} {default}
 +#action TEXT {/^Your victim is already blind.$/} {#script blindAttemptRoll} {5} {default}
 +#action TEXT {/^Nobody here by that name.$/} {#script blindAttemptRoll} {5} {default}
 +#action TEXT {/^Nah... You feel too relaxed to do that..$/} {#script blindAttemptRoll} {5} {default}
 +#action TEXT {/^In your dreams, or what?$/} {#script blindAttemptRoll} {5} {default}
 +#action TEXT {^%1/%2 hits, %3/%4 mana, and %5/%6 moves.} {#script score "​%1","​%2","​%3","​%4","​%5","​%6"​} {5} {default}
 +#action TEXT {Very near key: '​%1'​} {#var vnk %1} {5} {default}
 +#action TEXT {You start glowing.} {timer Sanctuary} {5} {default}
 +#action TEXT {--= SANC DOWN =--} {timer Sanctuary delete;#​showme {Sanctuary lasted $timerSanctuary minutes}} {5} {default}
 +#action TEXT {A blue transparent wall slowly appears around you.} {timer Armour} {5} {default}
 +#action TEXT {Your magic armour is revitalised.} {timer Armour delete;​timer Armour} {5} {default}
 +#action TEXT {--= ARMOUR DOWN =--} {timer Armour delete;#​showme {Armour lasted $timerArmour minutes}} {5} {default}
 +#action TEXT {--= SHIELD DOWN =--} {timer Shield delete;#​showme {Shield lasted $timerShield minutes}} {5} {default}
 +#action TEXT {You feel protected.} {timer Shield} {5} {default}
 +#action TEXT {Your protection is revitalised.} {timer Shield delete;​timer Shield} {5} {default}
 +#action TEXT {You begin to feel the light of Aman shine upon you.} {timer Bless} {5} {default}
 +#action TEXT {You feel a renewed light shine upon you.} {timer Bless delete;​timer Bless} {5} {default}
 +#action TEXT {--= BLESS DOWN =--} {timer Bless delete;#​showme {Bless lasted $timerBless minutes}} {5} {default}
 +#action TEXT {--= STRENGHT DOWN =--} {timer Strength delete;#​showme {Strength lasted $timerStrength minutes}} {5} {default}
 +#action TEXT {You feel stronger.} {timer Strength} {5} {default}
 +#action TEXT {The duration of the strength spell has been improved.} {timer Strength delete;​timer Strength} {5} {default}
 +#action TEXT {You feel a renewed righteousness.} {timer Protection-From-Evil delete;​timer Protection-From-Evil} {5} {default}
 +#action TEXT {You have a righteous feeling!} {timer Protection-From-Evil} {5} {default}
 +#action TEXT {You feel less righteous} {timer Protection-From-Evil delete;#​showme {Protection-From-Evil lasted $timerProtection-From-Evil minutes}} {5} {default}
 +#action TEXT {You become sensitive of magical auras.} {timer Detect-Magic} {5} {default}
 +#action TEXT {Your perception of magical auras wears off.} {timer Detect-Magic delete;#​showme {Detect-Magic lasted $timerDetectMagic minutes}} {5} {default}
 +#action TEXT {Your awareness of magical auras is renewed.} {timer Detect-Magic delete;​timer Detect-Magic} {5} {default}
 +#action TEXT {You feel your awareness improve.} {timer Sense-Life} {5} {default}
 +#action TEXT {Your awareness is refreshed.} {timer Sense-Life delete;​timer Sense-Life} {5} {default}
 +#action TEXT {You feel less aware of your surroundings.} {timer Sense-Life delete;#​showme {Sense-Life lasted $timerSense-Life minutes}} {5} {default}
 +#action TEXT {You are surrounded by a misty shroud.} {timer Shroud} {5} {default}
 +#action TEXT {Your misty shroud is renewed.} {timer Shroud delete;​timer Shroud} {5} {default}
 +#action TEXT {You feel yourself exposed.} {timer Shroud delete;#​showme {Shroud lasted $timerShroud minutes}} {5} {default}
 +#action TEXT {An energy begins to flow within your legs as your body becomes lighter.} {timer Bob} {5} {default}
 +#action TEXT {The energy in your legs is refreshed.} {timer Bob delete;​timer Bob} {5} {default}
 +#action TEXT {--= BOB GONE =--} {timer Bob delete;#​showme {Bob lasted $timerBob minutes}} {5} {default}
 +#action TEXT {Your aura glows more intensely.} {timer Sanctuary delete;​timer Sanctuary} {5} {default}
 +#action TEXT {*** Return: continue,} {height200} {5} {default}
 +#action TEXT {Dark Dry Cave} {#var $door crack} {5} {autodoor}
 +#action TEXT {Its magical key is %1.} {#var lastid %1} {5} {default}
 +#action TEXT {. - %0:%1.} {vd %1} {5} {default}
 +#action TEXT {Account pass phrase:} {TYPE_IN_YOUR_PASSWORD_HERE} {5} {default}
 +#action TEXT {^-> %1} {#var ftpkey %1;#showme HEJ} {5} {default}
 +#action TEXT {%1 narrates '} {Whois %1} {5} {nar}
 +#action TEXT {%1 prays} {$kitty %1} {5} {default}
 +#variable {$tracking} {warg}
 +#variable {It} {crack}
 +#variable {The} {crack crack}
 +#variable {XPCalc} {0}
 +#variable {container} {bladder}
 +#variable {crack} {crack}
 +#variable {crevices} {crack}
 +#variable {curhp} {171}
 +#variable {curmn} {66}
 +#variable {curmv} {106}
 +#variable {door} {DOOR1}
 +#variable {door2} {DOOR2}
 +#variable {food} {dried}
 +#variable {friend1} {FRIEND1}
 +#variable {friend2} {FRIEND2}
 +#variable {ftpkey} {SSSSSS}
 +#variable {ftpkey2} {FTPKEY}
 +#variable {id1desc} {fgc}
 +#variable {id2desc} {lantern}
 +#variable {key1} {avpodoarfi}
 +#variable {key1desc} {crevice}
 +#variable {key2} {aligheow}
 +#variable {key2desc} {roadtoshire}
 +#variable {key3} {adkelguaac}
 +#variable {key3desc} {none}
 +#variable {lastdir} {autotrack}
 +#variable {lastid} {udokchasta}
 +#variable {lastid1} {udokchasta}
 +#variable {lastid2} {enacrabez}
 +#variable {lastkey} {aligheow}
 +#variable {leader} {none}
 +#variable {maxhp} {171}
 +#variable {maxmn} {123}
 +#variable {maxmv} {106}
 +#variable {mercAutoGroup} {0}
 +#variable {mountainside} {crack}
 +#variable {qtell} {An elven trapper}
 +#variable {reply} {Barliman}
 +#variable {slide} {crack}
 +#variable {spell} {magic missile|#​showme [SPELL: magic missile]}
 +#variable {target} {dwarf}
 +#variable {timerArmour} { 05:04}
 +#variable {timerBless} { 05:47}
 +#variable {timerBob} { 02:49}
 +#variable {timerSanctuary} { 04:18}
 +#variable {timerSession} { 32:09}
 +#variable {timerShield} { 10:06}
 +#variable {timerShroud} { 05:48}
 +#variable {timerStrength} { 20:32}
 +#variable {timerclear} { 01:07}
 +#variable {tracking} {none}
 +#variable {vnk} {oysurnacli}
 +#variable {wound} {Wounds|ssb}
 +#highlight {green} {#showme Thanks for playing!!!} {default}
 +#highlight {yellow,b black} {(glowing)} {default}
 +#highlight {light red,b black} {(linkless)} {default}
 +#highlight {cyan,b charcoal} {-!-!-!- STARTS CASTING -!-!-!-} {default}
 +#highlight {white,b light red} {--= ARMOUR DOWN =--} {default}
 +#highlight {light red,b white} {--= RECOVERED FROM BASH =--} {default}
 +#highlight {white,b red} {--= SHIELD DOWN =--} {default}
 +#highlight {yellow,b black} {>>>​! BLINDED !<<<​} {default}
 +#highlight {light cyan,b black} {A single loud drum roll signals the end of the attack on the guardian.} {default}
 +#highlight {light red,b black} {ACK!} {default}
 +#highlight {yellow,b black} {Aha, you have found your victim!} {default}
 +#highlight {light magenta} {Awful} {default}
 +#highlight {magenta} {Bad} {default}
 +#highlight {light magenta} {Dying} {default}
 +#highlight {bold} {Exhausted} {default}
 +#highlight {bold} {Fainting} {default}
 +#highlight {yellow,b black} {Hmm... you have lost the track.} {default}
 +#highlight {cyan,b black} {Near      key:} {default}
 +#highlight {yellow,b yellow} {SLEEPING} {default}
 +#highlight {bold} {Slow} {default}
 +#highlight {grey,b blue} {Someone has arrived} {default}
 +#highlight {light cyan,b cyan} {Thanks for playing!!!} {default}
 +#highlight {yellow,b black} {The cruel light of the sun made you lose your concentration!} {default}
 +#highlight {light cyan,b black} {The loud booming of drums echoes through the tunnels.} {default}
 +#highlight {light red,b black} {Traces of fierce red tones form the aura of this place.} {default}
 +#highlight {light red,b black} {Traces of intense red tones form the aura of this place.} {default}
 +#highlight {light red,b black} {Traces of pale red tones form the aura of this place.} {default}
 +#highlight {light red,b black} {Traces of red tones form the aura of this place.} {default}
 +#highlight {light red,b black} {Traces of rich red tones form the aura of this place.} {default}
 +#highlight {light cyan,b black} {Very near key} {default}
 +#highlight {bold} {Weak} {default}
 +#highlight {magenta} {Wounded} {default}
 +#highlight {light cyan,b black} {You are too exhausted.} {default}
 +#highlight {red,b charcoal} {You are trapped} {default}
 +#highlight {yellow,b black} {You blink and feel weaker under the cruel light of the sun} {default}
 +#highlight {light magenta,b black} {You cannot ride there.} {default}
 +#highlight {brown,b black} {You failed to control an enslaved shadow} {default}
 +#highlight {brown,b light red} {You feel a hidden presence.} {default}
 +#highlight {yellow,b green} {You feel less protected.} {default}
 +#highlight {light cyan,b black} {You feel so much better hiding in the shadows!} {default}
 +#highlight {yellow,b black} {You have a sudden lapse of memory... Your spell backfired! You feel drained.} {default}
 +#highlight {light cyan,b black} {You need to climb to go there.} {default}
 +#highlight {light cyan,b black} {You need to swim to go there} {default}
 +#highlight {yellow,b black} {You receive your share of experience.} {default}
 +#highlight {light cyan,b black} {Your awareness decreases.} {default}
 +#highlight {yellow,b black} {Your spell backfired! You feel drained.} {default}
 +#highlight {yellow,b black} {Your spell backfired! You feel your life draining away.} {default}
 +#highlight {light red,b black} {Your vision is troubled and you feel disoriented.} {default}
 +#highlight {light blue,b black} {[blue]} {default}
 +#highlight {white,b black} {^Alas, you cannot go that way...} {default}
 +#highlight {white,b charcoal} {arrived from the A B O V E} {default}
 +#highlight {white,b charcoal} {arrived from the B E L O W E} {default}
 +#highlight {white,b charcoal} {arrived from the E A S T} {default}
 +#highlight {white,b charcoal} {arrived from the N O R T H} {default}
 +#highlight {white,b charcoal} {arrived from the S O U T H} {default}
 +#highlight {white,b charcoal} {arrived from the W E S T} {default}
 +#highlight {light cyan,b black} {blurs for a while.} {default}
 +#highlight {yellow,b black} {citizen-mercenary} {default}
 +#highlight {light red,b black} {didn'​t follow you, you lost him.} {default}
 +#highlight {cyan,b black} {fighting} {default}
 +#highlight {light blue,b black} {it glows blue} {default}
 +#highlight {bold} {leaves <<< ​  W E S T   <<<​} {default}
 +#highlight {bold} {leaves >> ​ D O W N  <<} {default}
 +#highlight {bold} {leaves >> ​ U P  <<} {default}
 +#highlight {bold} {leaves >>> ​  E A S T   >>>​} {default}
 +#highlight {bold} {leaves VVV   S O U T H   VVV} {default}
 +#highlight {bold} {leaves |||   N O R T H   |||} {default}
 +#highlight {red,b white} {recovered} {default}
 +#highlight {red,b white} {sends you sprawling} {default}
 +#highlight {yellow,b black} {shining breastplate} {default}
 +#highlight {yellow,b black} {shining pair of greaves} {default}
 +#highlight {yellow,b black} {shining pair of vambraces} {default}
 +#substitute {#TICK} {.}
 +#substitute {%1/%2 hits, %3/%4 mana, and %5/%6 moves.} {%1/​%2 hits, %3/​%4 mana, and %5/​%6 moves.}
 +#substitute {'​abrawajf'​} {--- ARMOUR ---}
 +#substitute {'​bfzahp ay bfugtizgg'​} {--- BREATH OF BRISKNESS ---}
 +#substitute {'​bfzat eaaf'} {--- BREAK DOOR ---}
 +#substitute {'​braqt eaaf'} {--- BLOCK DOOR ---}
 +#substitute {'​canduswazz saugai'​} {--- REMOVE POISON ---}
 +#substitute {'​diesilla barh'} {--- LIGHTNING BOLT ---}
 +#substitute {'​eugszr waouq'​} {--- DISPEL MAGIC ---}
 +#substitute {'​eugszr zzur'} {--- DISPEL EVIL --- }
 +#substitute {'​fido'​} {--- BLESS ---}
 +#substitute {'​gaiqhjabral'​} {--- SANCTUARY ---}
 +#substitute {'​ghafz'​} {--- STORE ---}
 +#substitute {'​ghcandusiohp'​} {--- STRENGTH ---}
 +#substitute {'​gjwwai'​} {--- SUMMON ---}
 +#substitute {'​gpuzre'​} {--- SHIELD ---}
 +#substitute {'​grzzs'​} {--- SLEEP ---}
 +#substitute {'​gunsogz ruyz'} {--- SENSE LIFE ---}
 +#substitute {'​gurunsoqz'​} {--- SILENCE ---}
 +#substitute {'​hgruigyzf'​} {--- TRANSFER ---}
 +#substitute {'​hiqahz ruyz'} {--- LOCATE LIFE ---}
 +#substitute {'​hzrzsafh'​} {--- TELEPORT ---}
 +#substitute {'​judicandus dies'} {--- CURE LIGHT ---}
 +#substitute {'​judicandus eugzagz'​} {--- CURE DISEASE ---}
 +#substitute {'​judicandus gzfuajg'​} {--- CURE SERIOUS ---}
 +#substitute {'​judicandus noselacri'​} {--- CURE BLINDNESS ---}
 +#substitute {'​judicandus qfuhuq'​} {--- CURE CRITICAL ---}
 +#substitute {'​judifgz'​} {--- CURSE ---}
 +#substitute {'​noselacri'​} {--- BLINDNESS ---}
 +#substitute {'​oculoinfra uizuguburuhl'​} {--- DETECT INVISIBLE ---}
 +#substitute {'​oculoinfra waouq'​} {--- DETECT MAGIC ---}
 +#substitute {'​pabraw'​} {--- HARM ---}
 +#substitute {'​pzar'​} {--- HEAL ---}
 +#substitute {'​qahijf gsfal'​} {--- COLOUR SPRAY ---}
 +#substitute {'​qaihfar xzahpzf'​} {--- CONTROL WEATHER ---}
 +#substitute {'qarr diesilla'​} {--- CALL LIGHTNING ---}
 +#substitute {'​qfzahz dies'} {--- CREATE LIGHT ---}
 +#substitute {'​qfzahz xahzf'​} {--- CREATE WATER ---}
 +#substitute {'​qfzahz yaae'} {--- CREATE FOOD ---}
 +#substitute {'​qpurr hajqp'​} {--- CHILL TOUCH ---}
 +#substitute {'​safhar'​} {--- PORTAL ---}
 +#substitute {'​sfahzqhuai yfaw zzur'} {--- PROTECTION FROM EVIL ---}
 +#substitute {'​unsoqpaih'​} {--- ENCHANT ---}
 +#substitute {'​uoculoihuyl'​} {--- IDENTIFY ---}
 +#substitute {'​waouq wuggurz'​} {--- MAGIC MISSILE ---}
 +#substitute {'xafe ay candusqarr'​} {--- WORD OF RECALL ---}
 +#substitute {'​yufzbarr'​} {--- FIREBALL ---}
 +#substitute {- armour} {- armour [$timerArmour ]}
 +#substitute {- shield} {- shield [$timerShield ]}
 +#substitute {- shroud} {- shroud [$timerShroud ]}
 +#substitute {- strength} {- STRENGTH}
 +#substitute {A blooming water-lily floats on the surface of the water.} {A blooming water-lily floats on the surface of the water. --waterlily--}
 +#substitute {A couple of lockpicks have a small bump near the tip.} {A couple of lockpicks have a small bump near the tip. -MA-}
 +#substitute {A dark green, foul-smelling shrub grows to about a foot in height.} {A dark green, foul-smelling shrub grows to about a foot in height. --baneberries inside--}
 +#substitute {A dirty root, with stringy limbs like a man, lies here.} {A dirty root, with stringy limbs like a man, lies here. --gingseng--}
 +#substitute {A finely shaped lockpick has been engraved with a white hand.} {A finely shaped lockpick has been engraved with a white hand. -Saruman-}
 +#substitute {A large shrub covered with dark violet berries grow here.} {A large shrub covered with dark violet berries grow here. --belladonna--}
 +#substitute {A low, many-branched shrub covers the ground here.} {A low, many-branched shrub covers the ground here. --thyme--}
 +#substitute {A man'​s-waist high evergreen shrub grows here, with bright green branches.} {A man'​s-waist high evergreen shrub grows here, with bright green branches. --coriander--}
 +#substitute {A short evergreen plant, with slightly bluish needles, grows here.} {A short evergreen plant, with slightly bluish needles, grows here. --juniper--}
 +#substitute {A shrub with maple-like leaves is growing here.} {A shrub with maple-like leaves is growing here. --blackcurrant inside--}
 +#substitute {A slender plant grows here, with clusters of tiny pink flowers atop its stem.} {A slender plant grows here, with clusters of tiny pink flowers atop its stem. --milkweed--}
 +#substitute {A small evergreen plant grows here, its woody stems reaching two feet.} {A small evergreen plant grows here, its woody stems reaching two feet. --tarragon--}
 +#substitute {A small flower grows here, with a purple bloom and wide leaves.} {A small flower grows here, with a purple bloom and wide leaves. --cardamon--}
 +#substitute {A small plant grows here, with long, pointed leaves and flowers at its top.} {A small plant grows here, with long, pointed leaves and flowers at its top. --athelas--}
 +#substitute {A tall plant grows here, with grey-green leaves and grey flowers.} {A tall plant grows here, with grey-green leaves and grey flowers. --figwort--}
 +#substitute {A thin, hairy plant, with small, oval leaves, grows here.} {A thin, hairy plant, with small, oval leaves, grows here. --marjoram--}
 +#substitute {A waist-high evergreen shrub grows here, with thick, reaching branches.} {A waist-high evergreen shrub grows here, with thick, reaching branches. --sage--}
 +#substitute {A woody evergreen plant grows here, with many stems reaching upward.} {A woody evergreen plant grows here, with many stems reaching upward. --rosemary--}
 +#substitute {Afterlithe} {Afterlithe (5 am-9 pm)}
 +#substitute {Afteryule} {Afteryule (8 am-6 pm)}
 +#substitute {Astron} {Astron (7 am-7 pm)}
 +#substitute {Birithon} {Birithon [7pm-7am] (Late Autumn)}
 +#substitute {Blotmath} {Blotmath (7 am-8 pm)}
 +#substitute {Cerveth} {Cerveth [9pm-5am] (Early Summer)}
 +#substitute {Forelithe} {Forelithe (6 am-8 pm)}
 +#substitute {Foreyule} {Foreyule (7 am-7 pm)}
 +#substitute {Gwaeron} {Gwaeron [6pm-8am] (Late Winter)}
 +#substitute {Gwirith} {Gwirith [7pm-7am] (Early Spring)}
 +#substitute {Halimath} {Halimath (5 am-9 pm)}
 +#substitute {Hithui} {Hithui [8pm-7am] (Mid Autumn)}
 +#substitute {Ivanneth} {Ivanneth [9pm-5am] (Late Summer)}
 +#substitute {Lothron} {Lothron [8pm-7am] (Mid Spring)}
 +#substitute {Narbeleth} {Narbeleth [8pm-6am] (Early Autumn)}
 +#substitute {Narwain} {Narwain [6pm-8am] (Early Winter)}
 +#substitute {Ninui} {Ninui [5pm-9am] (Mid Winter)}
 +#substitute {Norui} {Norui [8pm-6am] (Late Spring)}
 +#substitute {Oops, you were seen!} {!!!! YOU WERE SEEN !!!!}
 +#substitute {Prickly, white-stemmed plants, with blue flower heads grow in abundance.} {Prickly, white-stemmed plants, with blue flower heads grow in abundance. --thistle--}
 +#substitute {Rethe} {Rethe (8 am-6 pm)}
 +#substitute {Several of the picks have long, smooth grooves along their length.} {Several of the picks have long, smooth grooves along their length. -Half-elven cut-throat-}
 +#substitute {Solmath} {Solmath (9 am-5 pm)}
 +#substitute {Some orange-red blossoms grow amid grey-green foliage.} {Some orange-red blossoms grow amid grey-green foliage. --poppy--}
 +#substitute {Some small cloves are lying here.} {Some small cloves are lying here. --cloves--}
 +#substitute {The edges of most picks have been carefully sharpened.} {The edges of most picks have been carefully sharpened. -Angdil-}
 +#substitute {The light of Aman fades away from you.} {--= BLESS DOWN =--}
 +#substitute {The lockpicks are extremely well tempered.} {The lockpicks are extremely well tempered. -Dwarven Locksmith-}
 +#substitute {The lockpicks feel oddly light in your hand.} {The lockpicks feel oddly light in your hand. -Grey Cloaked Man-}
 +#substitute {The venom enters your body!} {--- V E N O M ---}
 +#substitute {The white aura around your body fades.} {--= SANC DOWN =--}
 +#substitute {There is a strange lockpick, with a sharp protrusion on one side, in the set.} {There is a strange lockpick, with a sharp protrusion on one side, in the set. -Kraksh-}
 +#substitute {Thrimidge} {Thrimidge (7 am-8 pm)}
 +#substitute {Two of the lockpicks have shallow notches on them.} {Two of the lockpicks have shallow notches on them. -Assasin GM-}
 +#substitute {Wedmath} {Wedmath (4 am-10 pm)}
 +#substitute {Winterfilth} {Winterfilth (6 am-8 pm)}
 +#substitute {You feel less aware of your surroundings.} {--= SENSE LIFE DOWN =--}
 +#substitute {You feel less protected.} {--= ARMOUR DOWN =--}
 +#substitute {You feel weaker.} {--= STRENGHT DOWN =--}
 +#substitute {You gain a level!} {/​-/​-/ ​  L E V E L   /​-/​-/​}
 +#substitute {You suddenly feel a terrible headache!} {--- PSYLONIA ---}
 +#substitute {Your head stops stinging.} {--= RECOVERED FROM BASH =--}
 +#substitute {Your legs feel heavier.} {--= BOB GONE =--}
 +#substitute {Your magical shield wears off} {--= SHIELD DOWN =--}
 +#substitute {Your perception of magical auras wears off.} {--= DETECT MAGIC DOWN =--}
 +#substitute {Your victim is shocked by your hit!} {-= S H O C K E D =-}
 +#substitute {a City Key} {a City Key  (Tharbad gates, rentable)}
 +#substitute {a bent bone key} {a bent bone key  (stonedoor, silver bracer)}
 +#substitute {a big stonekey} {a big stonekey ​ (stonedoor, BBT)}
 +#substitute {a black and silver key} {a black and silver key  (slab, Old Wight)}
 +#substitute {a black bone key} {(door, Nagrorh)}
 +#substitute {a black key} {a black key  (portcullis,​ LB fort)}
 +#substitute {a black metal key} {a black metal key  (towerdoor, ABR tower)}
 +#substitute {a blood-stained key} {a blood-stained key  (rack, OOC)}
 +#substitute {a bloody key} {a bloody key  (door/​gorydoor,​ Mezagor)}
 +#substitute {a blue steel-key} {a blue steel-key ​ (minedoor, Dunland mines)}
 +#substitute {a castle key} {a castle key  (irondoor, Malardils castle)}
 +#substitute {a copper key} {a copper key  (grate, pipeweed smugglers)}
 +#substitute {a crude metal key} {a crude metal key  (towerdoor, Brolg)}
 +#substitute {a decayed ironkey} {a decayed ironkey ​ (sconce, BW treasury)}
 +#substitute {a flowering plant} {a flowering plant --foxtail--}
 +#substitute {a foul-smelling root} {a foul-smelling root --crushed valerian--}
 +#substitute {a glass key} {a glass key  (flagstone, DK)}
 +#substitute {a granite key inlaid with wood} {a granite key inlaid with wood  (chest, Eregion 2 statues)}
 +#substitute {a great bone key} {a great bone key  (trapdoor, Balrog rings key)}
 +#substitute {a green iron key} {a green iron key  (prisondoor,​ NOC vellum place)}
 +#substitute {a green key} {a green key  (halldoor, Eregion)}
 +#substitute {a handful of blackcurrant berries} {a handful of blackcurrant berries --blackcurrant--}
 +#substitute {a handful of narrow leaves} {a handful of narrow leaves --crushed tarragon--}
 +#substitute {a heavy iron key} {a heavy iron key  (door, Drain Pipe)}
 +#substitute {a heavy steel key} {a heavy steel key  (stonedoor/​rockface,​ OOC)}
 +#substitute {a hemlock plant} {a hemlock plant --hemlock--}
 +#substitute {a huge iron key} {a huge iron key  (steeldoor/​leaddoor,​ Shaghosh)}
 +#substitute {a jade-encrusted key} {a jade-encrusted key  (archeddoor under hatch, Lorien)}
 +#substitute {a jewel-encrusted key} {a jewel-encrusted key  (jewelleddoor,​ Balrog rings key)}
 +#substitute {a large key} {a large key  (wall, Old Wight)}
 +#substitute {a man-like root} {a man-like root --crushed gingsen--}
 +#substitute {a metal key} {a metal key  (Oakendoor, Necro/door, Tharbad chief)}
 +#substitute {a mithril key} {a mithril key  (mithrildoor,​ Balrog rings key)}
 +#substitute {a pinch of pale-green, crushed leaves} {a pinch of pale-green, crushed leaves --crushed marjoram--}
 +#substitute {a polished copper key} {a polished copper key  (door + irondoor, DT)}
 +#substitute {a prickly plant with blue flower heads} {a prickly plant with blue flower heads --thistle--}
 +#substitute {a rusted key} {a rusted key  (Cryptdoor, Old Wight)}
 +#substitute {a shining key} {a shining key  (archeddoors,​ Muranog'​s treasury)}
 +#substitute {a shop key} {a shop key  (Tharbad shop key)}
 +#substitute {a short flower, with a purple bloom} {a short flower, with a purple bloom --cardamon--}
 +#substitute {a silvery key} {a silvery key  (door, GC room)}
 +#substitute {a skull key} {a skull key  (burialtrap,​ near Hillmen)}
 +#substitute {a slimy iron key} {a slimy iron key  (vaultdoor, Icedoor)}
 +#substitute {a slimy metal key} {a slimy metal key  (3 irondoors in Shaghosh area)}
 +#substitute {a small copper key} {a small copper key  (granite, Unqalome)}
 +#substitute {a small key carved from ebony} {a small key carved from ebony  (board + grating at Necro)}
 +#substitute {a small steel key} {a small steel key  (slab, Unqalome)}
 +#substitute {a small stone key} {a small stone key  (stonelatch,​ Bulag'​s treasury)}
 +#substitute {a sticky mass of stems, leaves and sap} {a sticky mass of stems, leaves and sap --crushed milkweed--}
 +#substitute {a tall, grey-green plant} {a tall, grey-green plant --figwort--}
 +#substitute {a tarnished metal key} {a tarnished metal keyd  (oors in VT)}
 +#substitute {a tinted brass key} {a tinted brass key  (door, gilded shield place)}
 +#substitute {a tiny bronze key} {a tiny bronze key  (marbledoor,​ Outcast)}
 +#substitute {a tiny stonekey} {a tiny stonekey ​ (stonedoor+prisondoor,​ Barbaras castle)}
 +#substitute {a tough green weed} {a tough green weed --goosegrass--}
 +#substitute {a twisted iron key} {a twisted iron key  (irondoor, BW entrance, rentable)}
 +#substitute {a very rusty key} {a very rusty key  (gate, nobleman east of tharbad)}
 +#substitute {a water lily} {a water lily --water-lily--}
 +#substitute {a woody, many-stemmed plant} {a woody, many-stemmed plant --rosemary--}
 +#substitute {a woody, stemmed plant} {a woody, stemmed plant --tarragon--}
 +#substitute {an ancient dwarven key} {an ancient dwarven key  (flagstone, circlet chest)}
 +#substitute {an ancient key} {an ancient key  (stoneslab, lww smugglers)}
 +#substitute {an ancient silver key} {an ancient silver key  (book, OiE)}
 +#substitute {an engraved stone key} {an engraved stone key  (irondoor to overseer)}
 +#substitute {an icy key} {an icy key  (all doors, Balrog treasury)}
 +#substitute {an intricate steel key} {an intricate steel key  (Umuk'​s chest)}
 +#substitute {an old bronze key} {an old bronze key (NOC)}
 +#substitute {an old iron key} {an old iron key  (rockdoor, GC)}
 +#substitute {an old key} {an old key  (chest, lord's treasury)}
 +#substitute {an old ornate key} {an old ornate key  (sarcophagus,​ Dunland vellum)}
 +#substitute {arrived from above} {arrived from the A B O V E}
 +#substitute {arrived from belowe} {arrived from the B E L O V E}
 +#substitute {arrived from the above} {arrived from the A B O V E}
 +#substitute {arrived from the belowe} {arrived from the B E L O W E}
 +#substitute {arrived from the east} {arrived from the E A S T}
 +#substitute {arrived from the north} {arrived from the N O R T H}
 +#substitute {arrived from the south} {arrived from the S O U T H}
 +#substitute {arrived from the west} {arrived from the W E S T}
 +#substitute {begins some strange incantations...} {-!-!-!- STARTS CASTING -!-!-!-}
 +#substitute {blinded!} {>>>​! BLINDED !<<<​}
 +#substitute {cluster of hard, round, black berries} {cluster of hard, round, black berries --juniper--}
 +#substitute {found} {FOUND}
 +#substitute {found you out.} {!!! FOUNDS YOU !!!}
 +#substitute {incapacitated} {- INCAPACITATED -}
 +#substitute {leading %1, done less than} {leading ---- %1 ----, done less than}
 +#substitute {leaves down} {leaves >> ​  ​DOWN ​ <<}
 +#substitute {leaves east} {leaves >>> ​  ​EAST ​  >>>​}
 +#substitute {leaves north} {leaves |||   ​NORTH ​  |||}
 +#substitute {leaves south} {leaves VVV   ​SOUTH ​  VVV}
 +#substitute {leaves up} {leaves >> ​ UP  <<}
 +#substitute {leaves west} {leaves <<< ​  ​WEST ​  <<<​}
 +#substitute {opens} {- OPENS -}
 +#substitute {scouting} {-scouting-}
 +#substitute {several needlelike leaves} {several needlelike leaves --crushed rosemary--}
 +#substitute {sleeping} {SLEEPING}
 +#substitute {some blackberries} {some blackberries --blackberries--}
 +#substitute {some grey petals} {some grey petals --crushed figwort--}
 +#substitute {some grey-green leaves} {some grey-green leaves --sage--}
 +#substitute {some hollyberries} {some hollyberries --hollyberries--}
 +#substitute {some long, slender green leaves} {some long, slender green leaves --athelas--}
 +#substitute {some orange-red flowers} {some orange-red flowers --poppy--}
 +#substitute {some red petals} {some red petals --crushed red rose--}
 +#substitute {some scented crushed leaves} {some scented crushed leaves --crushed thyme--}
 +#substitute {some violet berries} {some violet berries --belladonna--}
 +#substitute {some white petals} {some white petals --crushed water-lily--}
 +#substitute {some white, egg-shaped berries} {some white, egg-shaped berries --baneberries--}
 +#hot {ESC} {panic} {default}
 +#hot {MUL} {bash $target} {default}
 +#hot {F2} {c q '​dispel evil' $target} {default}
 +#hot {F3} {#var target *man*} {default}
 +#hot {F4} {#var target *troll*} {default}
 +#hot {F5} {sneak} {default}
 +#hot {F8} {#con fire.pvv.org 23} {default}
 +#hot {F10} {rest;rem pweapon;get pipe all;hold pipe;​smoke;​wield pweapon;put pipe pack;st} {default}
 +#hot {NUM7} {Flee} {default}
 +#hot {NUM8} {n} {default}
 +#hot {NUM9} {u} {default}
 +#hot {MIN} {exam $target} {default}
 +#hot {NUM4} {w} {default}
 +#hot {NUM5} {look} {default}
 +#hot {NUM6} {e} {default}
 +#hot {ADD} {kill $target;a1} {default}
 +#hot {NUM1} {where} {default}
 +#hot {NUM2} {s} {default}
 +#hot {NUM3} {d} {default}
 +#hot {NUM0} {assist $leader;​bash} {default}
 +#hot {F11} {get draught all;quaff draught} {default}
 +#hot {F12} {get scroll all;recite scroll} {default}
 +#hot {Ctrl+NUM8} {esc n} {default}
 +#hot {Ctrl+NUM9} {esc u} {default}
 +#hot {Ctrl+NUM4} {esc w} {default}
 +#hot {Ctrl+NUM6} {esc e} {default}
 +#hot {Ctrl+NUM2} {esc s} {default}
 +#hot {Ctrl+NUM3} {esc d} {default}
 +#hot {Alt+Q} {d} {default}
 +#hot {Alt+W} {n} {default}
 +#hot {Alt+E} {u} {default}
 +#hot {Alt+A} {w} {default}
 +#hot {Alt+S} {s} {default}
 +#hot {Alt+D} {e} {default}
 +#hot {DIV} {pur $target} {default}
 +#hot {Ctrl+DIV} {pur $tracking} {default}
 +#group local autodoor
 +#group local autotrack
 +#group local bash
 +#group local default
 +#group local group
 +#group local init
 +#group disable nar
 +#group local nar
 +#ticksize 120
  
 +</​code>​
  • jmc/jmc_set_1.txt
  • Last modified: 2019/01/06 20:21
  • by Admin