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jmc:jmc_set_3 [2019/01/03 13:17] (current)
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 +====== JMC Set 3 ======
 +<code basic mume.set>​
 +#message alias OFF
 +#message action OFF
 +#message subst OFF
 +#message hotkey OFF
 +#​multiaction on
 +#​multihighlight off
 +#presub on
 +#echo off
 +#ignore off
 +#speedwalk on
 +#togglesubs off
 +#verbat off
 +#alias {aardwolf} {#connect aardmud.org 4000} {default}
 +#alias {addict} {#connect addictmud.org 4000} {default}
 +#alias {arm} {cast '​armour'​} {default}
 +#alias {b+} {#ac {seems to have recovered} {bash};#ac {you topple over} {bash}} {default}
 +#alias {b-} {#unac {seems to have recovered};#​unac {you topple over}} {default}
 +#alias {bb} {cast '​blindness'​} {default}
 +#alias {bd} {cast 'block door'} {default}
 +#alias {bh} {cast '​burning hands'​} {default}
 +#alias {bhb} {get draught backpack ; quaff draught} {default}
 +#alias {bless} {cast '​bless'​} {default}
 +#alias {bm} {rem boots ;get boots backpack ; put metal backpack ; wear boots} {default}
 +#alias {bob} {cast '​breath of briskness'​} {default}
 +#alias {brd} {cast 'break door'} {default}
 +#alias {but} {butcher corpse} {default}
 +#alias {cc} {cast 'cure critic'​} {default}
 +#alias {cd} {cast tho 'cure disease'​} {default}
 +#alias {cf} {cast '​create food'} {default}
 +#alias {cff} {get fur pack;rem cloak;wear fur;put cloak pack} {default}
 +#alias {cg} {get all.coins all.corpse} {default}
 +#alias {cgc} {rem cloak;get cloak pack;wear cloak;put cloak pack} {default}
 +#alias {charm} {cast tho '​charm'​} {default}
 +#alias {cma} {cha mood aggr} {default}
 +#alias {cmw} {cha mood wimpy} {default}
 +#alias {cor} {exam corpse} {default}
 +#alias {cp} {hold plant;crush plant} {default}
 +#alias {cs} {cast 'cure serious'​} {default}
 +#alias {cw} {cast '​create water'​} {default}
 +#alias {cw0} {cha wimpy 0} {default}
 +#alias {cw100} {cha wimpy 100} {default}
 +#alias {cw25} {cha wimpy 25} {default}
 +#alias {cw50} {cha wimpy 50} {default}
 +#alias {dd} {cast '​dispel evil'} {default}
 +#alias {dra} {drain corpse skin} {default}
 +#alias {dsl} {#connect dsl-mud.org 4000} {default}
 +#alias {fb} {cast '​fireball'​} {default}
 +#alias {fgf} {rem cloak;get mantle pack;wear mantle;put cloak pack} {default}
 +#alias {g} {get all corpse} {default}
 +#alias {gfg} {rem mantle;get cloak pack;wear cloak;put mantle pack} {default}
 +#alias {gg} {get all all.corpse} {default}
 +#alias {ghg} {rem gloves;get gloves pack;wear gloves;put gloves pack} {default}
 +#alias {hm} {cast '​harm'​} {default}
 +#alias {kk} {get all.key all.corpse;​put all.key keyring} {default}
 +#alias {lb} {cast '​lightning bolt'} {default}
 +#alias {lord} {dssswse;​ope barrel;​ddseesddess} {default}
 +#alias {mb} {rem boots ; get metal backpack; wear metal ; put boots backpack} {default}
 +#alias {mixing} {get vial backpack ; get leaves backpack ; get fur backpack ; get tail backpack ; put all bag ; mix bag} {default}
 +#alias {mm} {c n '​create food';​eat mushroom} {default}
 +#alias {mmud} {#connect mordormud.net 4000} {default}
 +#alias {ms} {cast '​smother'​} {default}
 +#alias {mume} {#connect mume.org 4242} {default}
 +#alias {mume2} {#connect localhost 4242} {default}
 +#alias {panda} {#connect www.pandapub.com ​ 4000} {default}
 +#alias {pfe} {cast '​protection from evil'} {default}
 +#alias {pou} {pour water skin} {default}
 +#alias {qfb} {cast quick '​fireball'​} {default}
 +#alias {qq} {cast '​earthquake'​} {default}
 +#alias {r} {reveal quick} {default}
 +#alias {reca} {get azure all;recite scroll} {default}
 +#alias {recp} {get purple all;recite scroll} {default}
 +#alias {remp} {cast '​remove poison'​} {default}
 +#alias {rep} {#action {%1/%2 hits, %3/%4 mana, and %5/%6 moves.} {emote has  %1/%2 HP, %3/%4 MANA, and %5/%6 MV.;#unac *hits,​*};​sc} {default}
 +#alias {rgr} {rem ring;get ring pack;wear ring;put ring pack} {default}
 +#alias {rm} {ride minu} {default}
 +#alias {rok} {get rock all;throw rock exit;get rock} {default}
 +#alias {rokk} {get rock all;throw rock $uks;get rock} {default}
 +#alias {sanc} {cast '​sanctuary'​} {default}
 +#alias {sar} {open sarcophagus;​exa sarcophagus} {default}
 +#alias {ski} {drink skin} {default}
 +#alias {sns} {cast 'sense life'} {default}
 +#alias {sr} {cha alert para;seek rivendell;​cha alert norm} {default}
 +#alias {t} {#variable target %1} {default}
 +#alias {targ} {#variable target %1} {default}
 +#alias {timer} {#script timerSet "​%0"​} {default}
 +#alias {trav} {get root sable;get tarragon sable;get clover sable;put root bag;put tarragon bag;put clover bag} {default}
 +#alias {tt} {tell $suka %0} {default}
 +#alias {uk} {#variable uks %1} {default}
 +#alias {wat} {drink water} {default}
 +#alias {xx} {cast '​charm'​} {default}
 +#alias {xz} {order followers} {default}
 +#alias {z} {open $uks} {default}
 +#alias {zx} {cast '​blindness'​} {default}
 +#alias {zxc} {cast tho '​blindness'​} {default}
 +#alias {zz} {cast 'cure light'​} {default}
 +#alias {zzz} {close $uks} {default}
 +#action {Welcome to the land of Middle Earth.} {#script XPInit} {5} {default}
 +#action {Reconnecting.} {#script XPInit} {5} {default}
 +#action {XPCOUNTER: %1 %2 %3 %4} {#script XPGetInfo %1,​%2,​%3,​%4;#​drop;#​var XPCalc 0} {5} {default}
 +#action {^You receive your share of experience.} {#if {$XPCalc=0} {info XPCOUNTER: %x %t %X %T;#var XPCalc 1}} {5} {default}
 +#action {^You feel more experienced.} {#if {$XPCalc=0} {info XPCOUNTER: %x %t %X %T;#var XPCalc 1}} {5} {default}
 +#action {You start glowing.} {timer Sanctuary} {5} {default}
 +#action {--= SANC DOWN =--} {timer Sanctuary delete;#​showme {Sanctuary lasted $timerSanctuary minutes}} {5} {default}
 +#action {A blue transparent wall slowly appears around you.} {timer Armour} {5} {default}
 +#action {Your magic armour is revitalised.} {timer Armour delete;​timer Armour} {5} {default}
 +#action {--= ARMOUR DOWN =--} {timer Armour delete;#​showme {Armour lasted $timerArmour minutes}} {5} {default}
 +#action {--= SHIELD DOWN =--} {timer Shield delete;#​showme {Shield lasted $timerShield minutes}} {5} {default}
 +#action {You feel protected.} {timer Shield} {5} {default}
 +#action {Your protection is revitalised.} {timer Shield delete;​timer Shield} {5} {default}
 +#action {You begin to feel the light of Aman shine upon you.} {timer Bless} {5} {default}
 +#action {You feel a renewed light shine upon you.} {timer Bless delete;​timer Bless} {5} {default}
 +#action {--= BLESS DOWN =--} {timer Bless delete;#​showme {Bless lasted $timerBless minutes}} {5} {default}
 +#action {--= STRENGHT DOWN =--} {timer Strength delete;#​showme {Strength lasted $timerStrength minutes}} {5} {default}
 +#action {You feel stronger.} {timer Strength} {5} {default}
 +#action {The duration of the strength spell has been improved.} {timer Strength delete;​timer Strength} {5} {default}
 +#action {You feel a renewed righteousness.} {timer Protection-From-Evil delete;​timer Protection-From-Evil} {5} {default}
 +#action {You have a righteous feeling!} {timer Protection-From-Evil} {5} {default}
 +#action {You feel less righteous} {timer Protection-From-Evil delete;#​showme {Protection-From-Evil lasted $timerProtection-From-Evil minutes}} {5} {default}
 +#action {You become sensitive of magical auras.} {timer Detect-Magic} {5} {default}
 +#action {Your perception of magical auras wears off.} {timer Detect-Magic delete;#​showme {Detect-Magic lasted $timerDetectMagic minutes}} {5} {default}
 +#action {Your awareness of magical auras is renewed.} {timer Detect-Magic delete;​timer Detect-Magic} {5} {default}
 +#action {You feel your awareness improve.} {timer Sense-Life} {5} {default}
 +#action {Your awareness is refreshed.} {timer Sense-Life delete;​timer Sense-Life} {5} {default}
 +#action {You feel less aware of your surroundings.} {timer Sense-Life delete;#​showme {Sense-Life lasted $timerSense-Life minutes}} {5} {default}
 +#action {You are surrounded by a misty shroud.} {timer Shroud} {5} {default}
 +#action {Your misty shroud is renewed.} {timer Shroud delete;​timer Shroud} {5} {default}
 +#action {You feel yourself exposed.} {timer Shroud delete;#​showme {Shroud lasted $timerShroud minutes}} {5} {default}
 +#action {An energy begins to flow within your legs as your body becomes lighter.} {timer Bob} {5} {default}
 +#action {The energy in your legs is refreshed.} {timer Bob delete;​timer Bob} {5} {default}
 +#action {--= BOB GONE =--} {timer Bob delete;#​showme {Bob lasted $timerBob minutes}} {5} {default}
 +#action {The%1seems to be closed.} {#var uks %1} {5} {default}
 +#action {You skillfully discover a hidden %1.} {#var $uks %1} {5} {default}
 +#action {%0 tells you} {#var suka %0} {5} {default}
 +#action {^$leader dismounts from %0, and stops riding %1.} {lead minu} {5} {default}
 +#action {^$leader picks up %0 reins, and starts riding %1.} {ride minu} {5} {default}
 +#action {^You are now a member of %0's group.} {#var leader %0} {5} {default}
 +#action {^You now follow %0.} {#var leader %0} {5} {default}
 +#action {The %1seem to be closed.} {#var uks %1} {5} {default}
 +#action {Your aura glows more intensely.} {timer Sanctuary delete;​timer Sanctuary} {5} {default}
 +#action {The rock drops on the ground.} {get rock} {5} {default}
 +#variable {XPCalc} {0}
 +#variable {curxp} {69342}
 +#variable {dawn} {4|#var night 22}
 +#variable {doubledoors} {uks}
 +#variable {fur} {mountainside}
 +#variable {hp} {Fine> }
 +#variable {hr} {5|#math hour {%1+1}|#​tickset}
 +#variable {lead} {roy}
 +#variable {leader} {Garron}
 +#variable {ok} {0}
 +#variable {spell} {c '​lightning bolt'}
 +#variable {suka} {Takhr the orkish warden}
 +#variable {targ} {*troll*}
 +#variable {targe} {*man*}
 +#variable {target} {*troll*}
 +#variable {timerArmour} { 01:39}
 +#variable {timerBless} { 07:57}
 +#variable {timerBob} { 02:42}
 +#variable {timerDetect-Magic} { 01:30}
 +#variable {timerProtection-From-Evil} { 05:58}
 +#variable {timerSanctuary} { 04:45}
 +#variable {timerSense-Life} { 28:31}
 +#variable {timerSession} { 01:40}
 +#variable {timerShield} { 14:47}
 +#variable {timerShroud} { 15:41}
 +#variable {timerStrength} { 19:36}
 +#variable {uks} {trapdoor }
 +#highlight {yellow,b black} {(glowing)} {default}
 +#highlight {light red,b black} {(linkless)} {default}
 +#highlight {cyan,b charcoal} {-!-!-!- STARTS CASTING -!-!-!-} {default}
 +#highlight {white,b light red} {--= ARMOUR DOWN =--} {default}
 +#highlight {light red,b white} {--= RECOVERED FROM BASH =--} {default}
 +#highlight {white,b red} {--= SHIELD DOWN =--} {default}
 +#highlight {yellow,b black} {>>>​! BLINDED !<<<​} {default}
 +#highlight {light cyan,b black} {A single loud drum roll signals the end of the attack on the guardian.} {default}
 +#highlight {light red,b black} {ACK!} {default}
 +#highlight {yellow,b red} {BASHIS ÄRA} {default}
 +#highlight {yellow,b yellow} {SLEEPING} {default}
 +#highlight {yellow,b black} {The cruel light of the sun made you lose your concentration!} {default}
 +#highlight {light cyan,b black} {The loud booming of drums echoes through the tunnels.} {default}
 +#highlight {red,b cyan} {The rock drops on the ground.} {default}
 +#highlight {light red,b black} {Traces of fierce red tones form the aura of this place.} {default}
 +#highlight {light red,b black} {Traces of intense red tones form the aura of this place.} {default}
 +#highlight {light red,b black} {Traces of pale red tones form the aura of this place.} {default}
 +#highlight {light red,b black} {Traces of red tones form the aura of this place.} {default}
 +#highlight {light red,b black} {Traces of rich red tones form the aura of this place.} {default}
 +#highlight {red,b charcoal} {You are trapped} {default}
 +#highlight {yellow,b black} {You blink and feel weaker under the cruel light of the sun} {default}
 +#highlight {light magenta,b black} {You cannot ride there.} {default}
 +#highlight {brown,b black} {You failed to control an enslaved shadow} {default}
 +#highlight {brown,b light red} {You feel a hidden presence.} {default}
 +#highlight {light cyan,b black} {You feel so much better hiding in the shadows!} {default}
 +#highlight {yellow,b black} {You have a sudden lapse of memory... Your spell backfired! You feel drained.} {default}
 +#highlight {yellow,b black} {Your spell backfired! You feel drained.} {default}
 +#highlight {yellow,b black} {Your spell backfired! You feel exhausted} {default}
 +#highlight {yellow,b black} {Your spell backfired! You feel your life draining away.} {default}
 +#highlight {light blue,b black} {[blue]} {default}
 +#highlight {white,b charcoal} {arrived from the A B O V E} {default}
 +#highlight {white,b charcoal} {arrived from the B E L O W E} {default}
 +#highlight {white,b charcoal} {arrived from the E A S T} {default}
 +#highlight {white,b charcoal} {arrived from the N O R T H} {default}
 +#highlight {white,b charcoal} {arrived from the S O U T H} {default}
 +#highlight {white,b charcoal} {arrived from the W E S T} {default}
 +#highlight {light red,b black} {didn'​t follow you, you lost him.} {default}
 +#highlight {cyan,b black} {fighting} {default}
 +#highlight {light blue,b black} {it glows blue} {default}
 +#highlight {bold} {leaves <<< ​  W E S T   <<<​} {default}
 +#highlight {bold} {leaves >> ​ D O W N  <<} {default}
 +#highlight {bold} {leaves >> ​ U P  <<} {default}
 +#highlight {bold} {leaves >>> ​  E A S T   >>>​} {default}
 +#highlight {bold} {leaves VVV   S O U T H   VVV} {default}
 +#highlight {bold} {leaves |||   N O R T H   |||} {default}
 +#highlight {red,b white} {recovered} {default}
 +#highlight {red,b white} {sends you sprawling} {default}
 +#highlight {yellow,b black} {shining breastplate} {default}
 +#highlight {yellow,b black} {shining pair of greaves} {default}
 +#highlight {yellow,b black} {shining pair of vambraces} {default}
 +#substitute {'​abrawajf'​} {--- ARMOUR ---}
 +#substitute {'​bfzahp ay bfugtizgg'​} {--- BREATH OF BRISKNESS ---}
 +#substitute {'​bfzat eaaf'} {--- BREAK DOOR ---}
 +#substitute {'​braqt eaaf'} {--- BLOCK DOOR ---}
 +#substitute {'​canduswazz saugai'​} {--- REMOVE POISON ---}
 +#substitute {'​diesilla barh'} {--- LIGHTNING BOLT ---}
 +#substitute {'​eugszr waouq'​} {--- DISPEL MAGIC ---}
 +#substitute {'​eugszr zzur'} {--- DISPEL EVIL --- }
 +#substitute {'​fido'​} {--- BLESS ---}
 +#substitute {'​gaiqhjabral'​} {--- SANCTUARY ---}
 +#substitute {'​ghafz'​} {--- STORE ---}
 +#substitute {'​ghcandusiohp'​} {--- STRENGTH ---}
 +#substitute {'​gjwwai'​} {--- SUMMON ---}
 +#substitute {'​gpuzre'​} {--- SHIELD ---}
 +#substitute {'​grzzs'​} {--- SLEEP ---}
 +#substitute {'​gunsogz ruyz'} {--- SENSE LIFE ---}
 +#substitute {'​gurunsoqz'​} {--- SILENCE ---}
 +#substitute {'​hgruigyzf'​} {--- TRANSFER ---}
 +#substitute {'​hiqahz ruyz'} {--- LOCATE LIFE ---}
 +#substitute {'​hzrzsafh'​} {--- TELEPORT ---}
 +#substitute {'​judicandus dies'} {--- CURE LIGHT ---}
 +#substitute {'​judicandus eugzagz'​} {--- CURE DISEASE ---}
 +#substitute {'​judicandus gzfuajg'​} {--- CURE SERIOUS ---}
 +#substitute {'​judicandus noselacri'​} {--- CURE BLINDNESS ---}
 +#substitute {'​judicandus qfuhuq'​} {--- CURE CRITICAL ---}
 +#substitute {'​judifgz'​} {--- CURSE ---}
 +#substitute {'​noselacri'​} {--- BLINDNESS ---}
 +#substitute {'​oculoinfra uizuguburuhl'​} {--- DETECT INVISIBLE ---}
 +#substitute {'​oculoinfra waouq'​} {--- DETECT MAGIC ---}
 +#substitute {'​pabraw'​} {--- HARM ---}
 +#substitute {'​pzar'​} {--- HEAL ---}
 +#substitute {'​qahijf gsfal'​} {--- COLOUR SPRAY ---}
 +#substitute {'​qaihfar xzahpzf'​} {--- CONTROL WEATHER ---}
 +#substitute {'qarr diesilla'​} {--- CALL LIGHTNING ---}
 +#substitute {'​qfzahz dies'} {--- CREATE LIGHT ---}
 +#substitute {'​qfzahz xahzf'​} {--- CREATE WATER ---}
 +#substitute {'​qfzahz yaae'} {--- CREATE FOOD ---}
 +#substitute {'​qpurr hajqp'​} {--- CHILL TOUCH ---}
 +#substitute {'​safhar'​} {--- PORTAL ---}
 +#substitute {'​sfahzqhuai yfaw zzur'} {--- PROTECTION FROM EVIL ---}
 +#substitute {'​unsoqpaih'​} {--- ENCHANT ---}
 +#substitute {'​uoculoihuyl'​} {--- IDENTIFY ---}
 +#substitute {'​waouq wuggurz'​} {--- MAGIC MISSILE ---}
 +#substitute {'xafe ay candusqarr'​} {--- WORD OF RECALL ---}
 +#substitute {'​yufzbarr'​} {--- FIREBALL ---}
 +#substitute {- armour} {- ARMOUR}
 +#substitute {- shield} {- SHIELD}
 +#substitute {- strength} {- STRENGTH}
 +#substitute {A blooming water-lily floats on the surface of the water.} {A blooming water-lily floats on the surface of the water. --waterlily--}
 +#substitute {A couple of lockpicks have a small bump near the tip.} {A couple of lockpicks have a small bump near the tip. -MA-}
 +#substitute {A dark green, foul-smelling shrub grows to about a foot in height.} {A dark green, foul-smelling shrub grows to about a foot in height. --baneberri
 +es inside--}
 +#substitute {A dirty root, with stringy limbs like a man, lies here.} {A dirty root, with stringy limbs like a man, lies here. --gingseng--}
 +#substitute {A finely shaped lockpick has been engraved with a white hand.} {A finely shaped lockpick has been engraved with a white hand. -Saruman-}
 +#substitute {A large shrub covered with dark violet berries grow here.} {A large shrub covered with dark violet berries grow here. --belladonna--}
 +#substitute {A low, many-branched shrub covers the ground here.} {A low, many-branched shrub covers the ground here. --thyme--}
 +#substitute {A man'​s-waist high evergreen shrub grows here, with bright green branches.} {A man'​s-waist high evergreen shrub grows here, with bright green branc
 +hes. --coriander--}
 +#substitute {A short evergreen plant, with slightly bluish needles, grows here.} {A short evergreen plant, with slightly bluish needles, grows here. --juniper--
 +}
 +#substitute {A shrub with maple-like leaves is growing here.} {A shrub with maple-like leaves is growing here. --blackcurrant inside--}
 +#substitute {A slender plant grows here, with clusters of tiny pink flowers atop its stem.} {A slender plant grows here, with clusters of tiny pink flowers atop
 + its stem. --milkweed--}
 +#substitute {A small evergreen plant grows here, its woody stems reaching two feet.} {A small evergreen plant grows here, its woody stems reaching two feet. --t
 +arragon--}
 +#substitute {A small flower grows here, with a purple bloom and wide leaves.} {A small flower grows here, with a purple bloom and wide leaves. --cardamon--}
 +#substitute {A small plant grows here, with long, pointed leaves and flowers at its top.} {A small plant grows here, with long, pointed leaves and flowers at it
 +s top. --athelas--}
 +#substitute {A tall plant grows here, with grey-green leaves and grey flowers.} {A tall plant grows here, with grey-green leaves and grey flowers. --figwort--}
 +#substitute {A thin, hairy plant, with small, oval leaves, grows here.} {A thin, hairy plant, with small, oval leaves, grows here. --marjoram--}
 +#substitute {A waist-high evergreen shrub grows here, with thick, reaching branches.} {A waist-high evergreen shrub grows here, with thick, reaching branches. -
 +-sage--}
 +#substitute {A woody evergreen plant grows here, with many stems reaching upward.} {A woody evergreen plant grows here, with many stems reaching upward. --rosem
 +ary--}
 +#substitute {Oops, you were seen!} {!!!! YOU WERE SEEN !!!!}
 +#substitute {Prickly, white-stemmed plants, with blue flower heads grow in abundance.} {Prickly, white-stemmed plants, with blue flower heads grow in abundance.
 + ​--thistle--}
 +#substitute {Several of the picks have long, smooth grooves along their length.} {Several of the picks have long, smooth grooves along their length. -Half-elven
 + ​cut-throat-}
 +#substitute {Some orange-red blossoms grow amid grey-green foliage.} {Some orange-red blossoms grow amid grey-green foliage. --poppy--}
 +#substitute {Some small cloves are lying here.} {Some small cloves are lying here. --cloves--}
 +#substitute {The edges of most picks have been carefully sharpened.} {The edges of most picks have been carefully sharpened. -Angdil-}
 +#substitute {The light of Aman fades away from you.} {--= BLESS DOWN =--}
 +#substitute {The lockpicks are extremely well tempered.} {The lockpicks are extremely well tempered. -Dwarven Locksmith-}
 +#substitute {The lockpicks feel oddly light in your hand.} {The lockpicks feel oddly light in your hand. -Grey Cloaked Man-}
 +#substitute {The venom enters your body!} {--- V E N O M ---}
 +#substitute {The white aura around your body fades.} {--= SANC DOWN =--}
 +#substitute {There is a strange lockpick, with a sharp protrusion on one side, in the set.} {There is a strange lockpick, with a sharp protrusion on one side, i
 +n the set. -Kraksh-}
 +#substitute {Two of the lockpicks have shallow notches on them.} {Two of the lockpicks have shallow notches on them. -Assasin GM-}
 +#substitute {You feel less aware of your surroundings.} {--= SENSE LIFE DOWN =--}
 +#substitute {You feel less protected.} {--= ARMOUR DOWN =--}
 +#substitute {You feel weaker.} {--= STRENGHT DOWN =--}
 +#substitute {You gain a level!} {/​-/​-/ ​  L E V E L   /​-/​-/​}
 +#substitute {You suddenly feel a terrible headache!} {--- PSYLONIA ---}
 +#substitute {Your head stops stinging.} {--= RECOVERED FROM BASH =--}
 +#substitute {Your legs feel heavier.} {--= BOB GONE =--}
 +#substitute {Your magical shield wears off} {--= SHIELD DOWN =--}
 +#substitute {Your perception of magical auras wears off.} {--= DETECT MAGIC DOWN =--}
 +#substitute {Your victim is shocked by your hit!} {-=N Ä T A K I=-}
 +#substitute {a City Key} {a City Key  (Tharbad gates, rentable)}
 +#substitute {a bent bone key} {a bent bone key  (stonedoor, silver bracer)}
 +#substitute {a big stonekey} {a big stonekey ​ (stonedoor, BBT)}
 +#substitute {a black and silver key} {a black and silver key  (slab, Old Wight)}
 +#substitute {a black bone key} {(door, Nagrorh)}
 +#substitute {a black key} {a black key  (portcullis,​ LB fort)}
 +#substitute {a black metal key} {a black metal key  (towerdoor, ABR tower)}
 +#substitute {a blood-stained key} {a blood-stained key  (rack, OOC)}
 +#substitute {a bloody key} {a bloody key  (door/​gorydoor,​ Mezagor)}
 +#substitute {a blue steel-key} {a blue steel-key ​ (minedoor, Dunland mines)}
 +#substitute {a castle key} {a castle key  (irondoor, Malardils castle)}
 +#substitute {a copper key} {a copper key  (grate, pipeweed smugglers)}
 +#substitute {a crude metal key} {a crude metal key  (towerdoor, Brolg)}
 +#substitute {a decayed ironkey} {a decayed ironkey ​ (sconce, BW treasury)}
 +#substitute {a flowering plant} {a flowering plant --foxtail--}
 +#substitute {a foul-smelling root} {a foul-smelling root --crushed valerian--}
 +#substitute {a glass key} {a glass key  (flagstone, DK)}
 +#substitute {a granite key inlaid with wood} {a granite key inlaid with wood  (chest, Eregion 2 statues)}
 +#substitute {a great bone key} {a great bone key  (trapdoor, Balrog rings key)}
 +#substitute {a green iron key} {a green iron key  (prisondoor,​ NOC vellum place)}
 +#substitute {a green key} {a green key  (halldoor, Eregion)}
 +#substitute {a handful of blackcurrant berries} {a handful of blackcurrant berries --blackcurrant--}
 +#substitute {a handful of narrow leaves} {a handful of narrow leaves --crushed tarragon--}
 +#substitute {a heavy iron key} {a heavy iron key  (door, Drain Pipe)}
 +#substitute {a heavy steel key} {a heavy steel key  (stonedoor/​rockface,​ OOC)}
 +#substitute {a hemlock plant} {a hemlock plant --hemlock--}
 +#substitute {a huge iron key} {a huge iron key  (steeldoor/​leaddoor,​ Shaghosh)}
 +#substitute {a jade-encrusted key} {a jade-encrusted key  (archeddoor under hatch, Lorien)}
 +#substitute {a jewel-encrusted key} {a jewel-encrusted key  (jewelleddoor,​ Balrog rings key)}
 +#substitute {a large key} {a large key  (wall, Old Wight)}
 +#substitute {a man-like root} {a man-like root --crushed gingsen--}
 +#substitute {a metal key} {a metal key  (Oakendoor, Necro/door, Tharbad chief)}
 +#substitute {a mithril key} {a mithril key  (mithrildoor,​ Balrog rings key)}
 +#substitute {a pinch of pale-green, crushed leaves} {a pinch of pale-green, crushed leaves --crushed marjoram--}
 +#substitute {a polished copper key} {a polished copper key  (door + irondoor, DT)}
 +#substitute {a prickly plant with blue flower heads} {a prickly plant with blue flower heads --thistle--}
 +#substitute {a rusted key} {a rusted key  (Cryptdoor, Old Wight)}
 +#substitute {a shining key} {a shining key  (archeddoors,​ Muranog'​s treasury)}
 +#substitute {a shop key} {a shop key  (Tharbad shop key)}
 +#substitute {a short flower, with a purple bloom} {a short flower, with a purple bloom --cardamon--}
 +#substitute {a silvery key} {a silvery key  (door, GC room)}
 +#substitute {a skull key} {a skull key  (burialtrap,​ near Hillmen)}
 +#substitute {a slimy iron key} {a slimy iron key  (vaultdoor, Icedoor)}
 +#substitute {a slimy metal key} {a slimy metal key  (3 irondoors in Shaghosh area)}
 +#substitute {a small copper key} {a small copper key  (granite, Unqalome)}
 +#substitute {a small key carved from ebony} {a small key carved from ebony  (board + grating at Necro)}
 +#substitute {a small steel key} {a small steel key  (slab, Unqalome)}
 +#substitute {a small stone key} {a small stone key  (stonelatch,​ Bulag'​s treasury)}
 +#substitute {a sticky mass of stems, leaves and sap} {a sticky mass of stems, leaves and sap --crushed milkweed--}
 +#substitute {a tall, grey-green plant} {a tall, grey-green plant --figwort--}
 +#substitute {a tarnished metal key} {a tarnished metal keyd  (oors in VT)}
 +#substitute {a tinted brass key} {a tinted brass key  (door, gilded shield place)}
 +#substitute {a tiny bronze key} {a tiny bronze key  (marbledoor,​ Outcast)}
 +#substitute {a tiny stonekey} {a tiny stonekey ​ (stonedoor+prisondoor,​ Barbaras castle)}
 +#substitute {a tough green weed} {a tough green weed --goosegrass--}
 +#substitute {a twisted iron key} {a twisted iron key  (irondoor, BW entrance, rentable)}
 +#substitute {a very rusty key} {a very rusty key  (gate, nobleman east of tharbad)}
 +#substitute {a water lily} {a water lily --water-lily--}
 +#substitute {a woody, many-stemmed plant} {a woody, many-stemmed plant --rosemary--}
 +#substitute {a woody, stemmed plant} {a woody, stemmed plant --tarragon--}
 +#substitute {an ancient dwarven key} {an ancient dwarven key  (flagstone, circlet chest)}
 +#substitute {an ancient key} {an ancient key  (stoneslab, lww smugglers)}
 +#substitute {an ancient silver key} {an ancient silver key  (book, OiE)}
 +#substitute {an engraved stone key} {an engraved stone key  (irondoor to overseer)}
 +#substitute {an icy key} {an icy key  (all doors, Balrog treasury)}
 +#substitute {an intricate steel key} {an intricate steel key  (Umuk'​s chest)}
 +#substitute {an old bronze key} {an old bronze key (NOC)}
 +#substitute {an old iron key} {an old iron key  (rockdoor, GC)}
 +#substitute {an old key} {an old key  (chest, lord's treasury)}
 +#substitute {an old ornate key} {an old ornate key  (sarcophagus,​ Dunland vellum)}
 +#substitute {arrived from above} {arrived from the A B O V E}
 +#substitute {arrived from belowe} {arrived from the B E L O V E}
 +#substitute {arrived from the above} {arrived from the A B O V E}
 +#substitute {arrived from the belowe} {arrived from the B E L O W E}
 +#substitute {arrived from the east} {arrived from the E A S T}
 +#substitute {arrived from the north} {arrived from the N O R T H}
 +#substitute {arrived from the south} {arrived from the S O U T H}
 +#substitute {arrived from the west} {arrived from the W E S T}
 +#substitute {begins some strange incantations...} {-!-!-!- STARTS CASTING -!-!-!-}
 +#substitute {blinded!} {>>>​! BLINDED !<<<​}
 +#substitute {cluster of hard, round, black berries} {cluster of hard, round, black berries --juniper--}
 +#substitute {found} {FOUND}
 +#substitute {found you out.} {!!! FOUNDS YOU !!!}
 +#substitute {incapacitated} {- INCAPACITATED -}
 +#substitute {leaves down} {leaves >> ​  DO W N  <<}
 +#substitute {leaves east} {leaves >>> ​  E A S T   >>>​}
 +#substitute {leaves north} {leaves |||   N O R T H   |||}
 +#substitute {leaves south} {leaves VVV   S O U T H   VVV}
 +#substitute {leaves up} {leaves >> ​ U P  <<}
 +#substitute {leaves west} {leaves <<< ​  W E S T   <<<​}
 +#substitute {opens} {- OPENS -}
 +#substitute {scouting} {-scouting-}
 +#substitute {several needlelike leaves} {several needlelike leaves --crushed rosemary--}
 +#substitute {sleeping} {SLEEPING}
 +#substitute {some blackberries} {some blackberries --blackberries--}
 +#substitute {some grey petals} {some grey petals --crushed figwort--}
 +#substitute {some grey-green leaves} {some grey-green leaves --sage--}
 +#substitute {some hollyberries} {some hollyberries --hollyberries--}
 +#substitute {some long, slender green leaves} {some long, slender green leaves --athelas--}
 +#substitute {some orange-red flowers} {some orange-red flowers --poppy--}
 +#substitute {some red petals} {some red petals --crushed red rose--}
 +#substitute {some scented crushed leaves} {some scented crushed leaves --crushed thyme--}
 +#substitute {some violet berries} {some violet berries --belladonna--}
 +#substitute {some white petals} {some white petals --crushed water-lily--}
 +#substitute {some white, egg-shaped berries} {some white, egg-shaped berries --baneberries--}
 +#substitute {sprawling with a powerful bash.} {BASHIS ÄRA.}
 +#group local default
 +#hot {MUL} {bash $target}
 +#hot {F2} {c q '​dispel evil' $target}
 +#hot {F3} {#var target *man*}
 +#hot {F4} {#var target *troll*}
 +#hot {F5} {sneak}
 +#hot {F8} {#con fire.pvv.org 23}
 +#hot {F10} {rest;rem pweapon;get pipe all;hold pipe;​smoke;​wield pweapon;put pipe pack;st}
 +#hot {NUM7} {u}
 +#hot {NUM8} {n}
 +#hot {NUM9} {d}
 +#hot {MIN} {exam $target}
 +#hot {NUM4} {w}
 +#hot {NUM5} {s}
 +#hot {NUM6} {e}
 +#hot {ADD} {kill $target}
 +#hot {NUM1} {resc vandersell}
 +#hot {NUM0} {label x}
 +#hot {F11} {get draught all;quaff draught}
 +#hot {F12} {get scroll all;recite scroll}
 +#hot {DIV} {kick $target}
 +#ticksize 60
 +</​code>​
  
  • jmc/jmc_set_3.txt
  • Last modified: 2019/01/03 13:17
  • by Admin