races

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 +====== Races ======
 +
 +There are nine (9) different races you can play on MUME.
 +
 +  * Five of these belong to the good side. They are Men, Elves, Half-elves, Hobbits, and Dwarves. 
 +    * There are also Bears, which are not a separate race but shape-changed Beorning Men.
 +  * Three are the evil races; they are Tarkhnarb Orcs, Trolls, and Black Númenóreans.
 +  * The last race is the Zaugurz Orcs, forming a side of its own.
 +
 +Different races have different effects on their basic statistics, as you can see in the table below.
 +
 +^ ^Str^Int^Wis^Dex^Con^Wil^Per^Age|
 +| Man|—|—|—|—|—|—|—| |
 +|   Dúnadan | | | | | | | |1.5|
 +|   Other | | | | | | | |1.0|
 +| Elf|-1|+1|—|+1|-1|-1|+1| |
 +|  Noldo | | | | | | | |3.5|
 +|  Sinda | | | | | | | |3.0|
 +|  Silvan | | | | | | | |2.5|
 +| Half-elf |-1|—|+1|—|—|—|—|2.0|
 +| Dwarf |+1|—|-1|-1|+1|+1|-1|2.0|
 +| Hobbit|-2|-1|—|+1|+1|+1|—|1.5|
 +|[[class:bears|Bear]]|+4|-4|-2|+3|+2|-4|+2|1.0|
 +| [[class:tarkhnarb_orc|Tarkhnarb Orc]] |+2|-3|-2|—|+2|-2|—|2.0|
 +| [[class:zaugurz_orc|Zaugurz Orc]] |+2|-3|-2|—|+2|-2|—|2.0|
 +|[[class:troll|Troll]]|+7|-3|-3|-3|+4|-3|-2|2.0|
 +|[[races:black_numenorean|Númenórean]]|—|—|-1|—|—|-2|—|1.5|
 +
 +  * [[https://mume.org/help/races|Races]] --- mume.org
 +<file>
 + _RACE_
 +
 +There are nine different races you can play on MUME.
 +
 +Five of these belong to the good side (a.k.a. "whities"). They are Men, Elves,
 +Half-elves, Hobbits, and Dwarves. There are also Bears, which are not a
 +separate race but shapechanged Beorning Men.
 +
 +Three are the evil races (a.k.a. "darkies"); they are Tarkhnarb Orcs, Trolls,
 +and Black Numenoreans.
 +
 +The last race is the Zaugurz Orcs, forming a side of its own.
 +
 +Different races have different effects on their basic statistics, as you can
 +see in the table below.
 +
 +          STR   CON   DEX   PER   INT   WIS   WIL   AGE
 +-------------------------------------------------------
 +Man        --    --    --    --    --    --    --
 +  Dunadan                                           1.5
 +  Other                                             1.0
 +Elf        -1    -1    +1    +1    +1    --    -1
 +  Noldo                                             3.5
 +  Sinda                                             3.0
 +  Silvan                                            2.5
 +Half-Elf   -1    --    --    --    --    +1    --   2.0
 +Dwarf      +1    +1    -1    -1    --    -1    +1   2.0
 +Hobbit     -2    +1    +1    --    -1    --    +1   1.5
 +-------------------------------------------------------
 +Bear       +4    +2    +3    +2    -4    -2    -4   1.0
 +-------------------------------------------------------
 +Orc (*)    +2    +2    --    --    -3    -2    -2   2.0
 +Troll      +7    +4    -3    -2    -3    -3    -3   2.0
 +Numenorean --    --    --    --    --    -1    -2   1.5
 +-------------------------------------------------------
 +
 +*) Both Tarkhnarb and Zaugurz
 +
 +Age is how slow members of this race age compared to Men. I.e., an Elf ages 3
 +times slower, and a Hobbit 1.5 times slower.
 +
 +Other than these, there are effects on height and weight and a variety of other
 +areas.
 +</file>
 +
 +----
 +
 +<file>
 +                               
 +                               _TERRAIN_
 +
 +There are mp modifiers based on your race. The 'easier' and 'harder' below
 +refer to the Human norm.
 +
 +       | Field  Forest  Hill    Swamp   Mountain 
 +-------+----------------------------------------
 +Elves  | .      easier  .             harder  
 +Dwarves| .      harder  .             easier  
 +Hobbits| easier .                   harder  
 +Orcs   | .      harder  easier  harder  easier  
 +Trolls | easier .                   easier  
 +</file>
 +
 +----
 +
 +<file>
 +
 +                                 
 +                                 _AGE_
 +
 +Age affects a character's statistics according to the following table. The
 +change is linear between the various age brackets; so, the modifier for
 +strength changes from -1 to 0 at age 21 (midpoint of 18 and 24), and from 0 to
 ++1 at age 28 (midpoint of 24 and 32).
 +
 +Age:   18, 24, 32, 40, 50, 65, 90
 +
 +STR    -1,  0,  1,  0, -1, -1, -2
 +INT     1,  1,  1,  0,  0,  0, -1
 +WIS    -1,  0,  0,  1,  1,  2,  2
 +DEX     1,  1,  0,  0, -1, -2, -3
 +CON    -1,  0,  1,  1,  0, -1, -2
 +WIL     2,  2,  1,  1,  0,  0,  0
 +PER     1,  1,  0,  0, -1, -2, -3
 +
 +Mana   -5,  0,  0,  0,  5, 20, 40
 +Hit     4, 12, 16, 14, 10,  4, -6
 +Move  100,150,160,140,120, 80, 30
 ++Mana   4,  6,  8, 10, 12, 12,  8
 ++Hit    8, 12, 16, 14, 12,  8,  2
 ++Move  16, 22, 22, 20, 18, 12,  6
 +
 +Your initial age depends on your base statistics: characters more suited to the
 +life of a warrior start out younger, those more suited to spellcasting begin
 +adventuring at an older age.
 +
 +Aging rate depends on races (Elves live 3 times longer etc, see 'help races'
 +for more information).
 +</file>
 +
 +----
 +
 +<file>
 +STATISTICS STATS
 +
 +"Statistics" are a set of numbers that describes your character. Statistics
 +may depend on a character's level, race, skills practiced, age, and other
 +factors.
 +
 +Most statistics depend on a character's base abilities:
 +
 ++---------------------------------------------------------------------------+
 +|Strength (STR)      Raw physical power. Among other things, it affects     |
 +|                    your ability to cause damage in melee, and it sets     |
 +|                    a limit to how much you can carry.                     |
 +|Dexterity (DEX)     Useful to defend oneself against non-magical damage,   |
 +|                    and to perform precision tasks.                        |
 +|Constitution (CON)  Health and endurance. A must for whoever plans to      |
 +|                    spend much time fighting.                              |
 +|Perception (PER)    Eyesight, hearing, smell... It helps in detecting      |
 +|                    hidden things and in taking aim.                       |
 +|Intelligence (INT)  Memory and abstract reasoning. A wizard's best friend. |
 +|Wisdom (WIS)        Common sense. It affects clerical spells and herblore. |
 +|Willpower (WIL)     Iron nerves can help when facing hostile magic, when   |
 +|                    trying to force your will onto others, and when        |
 +|                    performing strenuous activities.                       |
 ++---------------------------------------------------------------------------+
 +
 +
 +STRENGTH
 +
 +Strength is also a base ability. Among other things, it affects how much you
 +can carry (comfortably or uncomfortably) and your prowess in melee combat. It
 +also determines which weapons you can use effectively.
 +
 +
 +INTELLIGENCE
 +
 +Intelligence is a base ability. A brilliant mind is essential for those who
 +want to learn complex enchantments; it also helps when learning other skills
 +and foreign languages.
 +
 +
 +WISDOM
 +
 +Wisdom is a base ability. It measures a character's intuition and common sense.
 +It is the most important ability for those who rely on clerical magic; it also
 +affects one's ability to mix potions successfully.
 +
 +
 +DEXTERITY
 +
 +Dexterity is a base ability. It describes both your agility and your precision;
 +among other things, it affects your defensive skills in combat and your skill
 +at performing delicate tasks, such as picking a lock or sneaking about.
 +
 +
 +CONSTITUTION
 +
 +Constitution measures your physical health and endurance. Being in good health
 +means you can withstand more damage or exertion before collapsing. It also
 +helps you to survive poisons and diseases.
 +
 +
 +WILLPOWER
 +
 +Willpower is a base ability. It affects a character's performance in many
 +strenuous activities, among which fighting with heavy weapons, resisting the
 +influence of hostile magic, and getting your stubborn mount to obey you.
 +
 +
 +PERCEPTION
 +
 +Perception is a base ability. It measures all of a character's senses, with an
 +emphasis on eyesight, hearing and smell. It is essential in discovering hidden
 +things (such as someone waiting in ambush), in following tracks, and in taking
 +aim for long-range attacks.
 +</file>
 +
 +   
 +<callout type="info" title="For more information">
 +
 +  * https://mume.org:4143/wiki/index.php/Race
 +</callout>
 +
 +