Differences
This shows you the differences between two versions of the page.
Previous revision | |||
— | races [2022-09-16 09:29] (current) – Admin | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Races ====== | ||
+ | |||
+ | There are nine (9) different races you can play on MUME. | ||
+ | |||
+ | * Five of these belong to the good side. They are Men, Elves, Half-elves, Hobbits, and Dwarves. | ||
+ | * There are also Bears, which are not a separate race but shape-changed Beorning Men. | ||
+ | * Three are the evil races; they are Tarkhnarb Orcs, Trolls, and Black Númenóreans. | ||
+ | * The last race is the Zaugurz Orcs, forming a side of its own. | ||
+ | |||
+ | Different races have different effects on their basic statistics, as you can see in the table below. | ||
+ | |||
+ | ^ ^Str^Int^Wis^Dex^Con^Wil^Per^Age| | ||
+ | | Man|—|—|—|—|—|—|—| | | ||
+ | | | ||
+ | | Other | | | | | | | |1.0| | ||
+ | | Elf|-1|+1|—|+1|-1|-1|+1| | | ||
+ | | Noldo | | | | | | | |3.5| | ||
+ | | Sinda | | | | | | | |3.0| | ||
+ | | Silvan | | | | | | | |2.5| | ||
+ | | Half-elf |-1|—|+1|—|—|—|—|2.0| | ||
+ | | Dwarf |+1|—|-1|-1|+1|+1|-1|2.0| | ||
+ | | Hobbit|-2|-1|—|+1|+1|+1|—|1.5| | ||
+ | |[[class: | ||
+ | | [[class: | ||
+ | | [[class: | ||
+ | |[[class: | ||
+ | |[[races: | ||
+ | |||
+ | * [[https:// | ||
+ | < | ||
+ | _RACE_ | ||
+ | |||
+ | There are nine different races you can play on MUME. | ||
+ | |||
+ | Five of these belong to the good side (a.k.a. " | ||
+ | Half-elves, Hobbits, and Dwarves. There are also Bears, which are not a | ||
+ | separate race but shapechanged Beorning Men. | ||
+ | |||
+ | Three are the evil races (a.k.a. " | ||
+ | and Black Numenoreans. | ||
+ | |||
+ | The last race is the Zaugurz Orcs, forming a side of its own. | ||
+ | |||
+ | Different races have different effects on their basic statistics, as you can | ||
+ | see in the table below. | ||
+ | |||
+ | STR | ||
+ | ------------------------------------------------------- | ||
+ | Man -- -- -- -- -- -- -- | ||
+ | Dunadan | ||
+ | Other 1.0 | ||
+ | Elf -1 -1 +1 +1 +1 -- -1 | ||
+ | Noldo 3.5 | ||
+ | Sinda 3.0 | ||
+ | Silvan | ||
+ | Half-Elf | ||
+ | Dwarf +1 +1 -1 -1 -- -1 +1 2.0 | ||
+ | Hobbit | ||
+ | ------------------------------------------------------- | ||
+ | Bear | ||
+ | ------------------------------------------------------- | ||
+ | Orc (*) +2 +2 -- -- -3 -2 -2 2.0 | ||
+ | Troll +7 +4 -3 -2 -3 -3 -3 2.0 | ||
+ | Numenorean -- -- -- -- -- -1 -2 1.5 | ||
+ | ------------------------------------------------------- | ||
+ | |||
+ | *) Both Tarkhnarb and Zaugurz | ||
+ | |||
+ | Age is how slow members of this race age compared to Men. I.e., an Elf ages 3 | ||
+ | times slower, and a Hobbit 1.5 times slower. | ||
+ | |||
+ | Other than these, there are effects on height and weight and a variety of other | ||
+ | areas. | ||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | < | ||
+ | |||
+ | | ||
+ | |||
+ | There are mp modifiers based on your race. The ' | ||
+ | refer to the Human norm. | ||
+ | |||
+ | | Field Forest | ||
+ | -------+---------------------------------------- | ||
+ | Elves | . easier | ||
+ | Dwarves| . harder | ||
+ | Hobbits| easier . | ||
+ | Orcs | . harder | ||
+ | Trolls | easier . | ||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | < | ||
+ | |||
+ | |||
+ | _AGE_ | ||
+ | |||
+ | Age affects a character' | ||
+ | change is linear between the various age brackets; so, the modifier for | ||
+ | strength changes from -1 to 0 at age 21 (midpoint of 18 and 24), and from 0 to | ||
+ | +1 at age 28 (midpoint of 24 and 32). | ||
+ | |||
+ | Age: 18, 24, 32, 40, 50, 65, 90 | ||
+ | |||
+ | STR -1, 0, 1, 0, -1, -1, -2 | ||
+ | INT | ||
+ | WIS -1, 0, 0, 1, 1, 2, 2 | ||
+ | DEX | ||
+ | CON -1, 0, 1, 1, 0, -1, -2 | ||
+ | WIL | ||
+ | PER | ||
+ | |||
+ | Mana | ||
+ | Hit 4, 12, 16, 14, 10, 4, -6 | ||
+ | Move 100, | ||
+ | +Mana | ||
+ | +Hit 8, 12, 16, 14, 12, 8, 2 | ||
+ | +Move 16, 22, 22, 20, 18, 12, 6 | ||
+ | |||
+ | Your initial age depends on your base statistics: characters more suited to the | ||
+ | life of a warrior start out younger, those more suited to spellcasting begin | ||
+ | adventuring at an older age. | ||
+ | |||
+ | Aging rate depends on races (Elves live 3 times longer etc, see 'help races' | ||
+ | for more information). | ||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | < | ||
+ | STATISTICS STATS | ||
+ | |||
+ | " | ||
+ | may depend on a character' | ||
+ | factors. | ||
+ | |||
+ | Most statistics depend on a character' | ||
+ | |||
+ | +---------------------------------------------------------------------------+ | ||
+ | |Strength (STR) Raw physical power. Among other things, it affects | ||
+ | | your ability to cause damage in melee, and it sets | | ||
+ | | a limit to how much you can carry. | ||
+ | |Dexterity (DEX) | ||
+ | | and to perform precision tasks. | ||
+ | |Constitution (CON) Health and endurance. A must for whoever plans to | | ||
+ | | spend much time fighting. | ||
+ | |Perception (PER) Eyesight, hearing, smell... It helps in detecting | ||
+ | | hidden things and in taking aim. | | ||
+ | |Intelligence (INT) Memory and abstract reasoning. A wizard' | ||
+ | |Wisdom (WIS) Common sense. It affects clerical spells and herblore. | | ||
+ | |Willpower (WIL) Iron nerves can help when facing hostile magic, when | | ||
+ | | trying to force your will onto others, and when | | ||
+ | | performing strenuous activities. | ||
+ | +---------------------------------------------------------------------------+ | ||
+ | |||
+ | |||
+ | STRENGTH | ||
+ | |||
+ | Strength is also a base ability. Among other things, it affects how much you | ||
+ | can carry (comfortably or uncomfortably) and your prowess in melee combat. It | ||
+ | also determines which weapons you can use effectively. | ||
+ | |||
+ | |||
+ | INTELLIGENCE | ||
+ | |||
+ | Intelligence is a base ability. A brilliant mind is essential for those who | ||
+ | want to learn complex enchantments; | ||
+ | and foreign languages. | ||
+ | |||
+ | |||
+ | WISDOM | ||
+ | |||
+ | Wisdom is a base ability. It measures a character' | ||
+ | It is the most important ability for those who rely on clerical magic; it also | ||
+ | affects one's ability to mix potions successfully. | ||
+ | |||
+ | |||
+ | DEXTERITY | ||
+ | |||
+ | Dexterity is a base ability. It describes both your agility and your precision; | ||
+ | among other things, it affects your defensive skills in combat and your skill | ||
+ | at performing delicate tasks, such as picking a lock or sneaking about. | ||
+ | |||
+ | |||
+ | CONSTITUTION | ||
+ | |||
+ | Constitution measures your physical health and endurance. Being in good health | ||
+ | means you can withstand more damage or exertion before collapsing. It also | ||
+ | helps you to survive poisons and diseases. | ||
+ | |||
+ | |||
+ | WILLPOWER | ||
+ | |||
+ | Willpower is a base ability. It affects a character' | ||
+ | strenuous activities, among which fighting with heavy weapons, resisting the | ||
+ | influence of hostile magic, and getting your stubborn mount to obey you. | ||
+ | |||
+ | |||
+ | PERCEPTION | ||
+ | |||
+ | Perception is a base ability. It measures all of a character' | ||
+ | emphasis on eyesight, hearing and smell. It is essential in discovering hidden | ||
+ | things (such as someone waiting in ambush), in following tracks, and in taking | ||
+ | aim for long-range attacks. | ||
+ | </ | ||
+ | |||
+ | |||
+ | <callout type=" | ||
+ | |||
+ | * https:// | ||
+ | </ | ||
+ | |||
+ | |||