#config charset utf-8; #split 10 #class mume kill #class mume open #var leader Nobody #nop initialize empty group #list group create {}; #showme Welcome to the MUME scripts for TinTin++!; #showme Use the 'gmcp' command to control/debug GMCP messaging.; #showme Use the 'session' command to reset session earned XP and TP.; #showme If things aren't displaying properly, try 'gmcp reset yes' and 'gmcp channels reset'; #showme NOTE: xp/moves/mana only update when game sends updates, which is sporadically; #showme (to keep parity with people who spam 'score' or whatever).; #format testvar {%L} {\u00fb}; #if {$testvar != 1} {#showme Unicode characters may cause issues until you type #CONFIG CHARSET UTF-8;}; #unvar testvar #var TPTNL 0; #var XPTNL 0; #ACTION {^You begin to feel hungry.$} {#var HUNGRY 1; dovitals;}; #ACTION {^You begin to feel thirsty.$} {#var THIRSTY 1; dovitals;}; #ACTION {^You are too full to eat more!$} {#var HUNGRY 0; dovitals;}; #ACTION {^Your stomach can't contain anymore!$} {#var THIRSTY 0; dovitals}; #ACTION {^You are thirsty.$} {#var THIRSTY 1; dovitals}; #ACTION {^You are hungry.$} {#var HUNGRY 1; dovitals;}; #ACTION {^You do not feel thirsty anymore.$} {#var THIRSTY 0; dovitals;}; #ACTION {^You are full.$} {#var HUNGRY 0; dovitals;}; #ACTION {^{\*|!|o|\)}{\#|\.|f|\(|\<|\%|\~|\+|W|U|\:|\-|O|\[|\=}{\~|\'|\"|\*|}{\s|}{C|c|}{R|}{S|s|}{W|}{\s|}{XP:\d+\.?\d+?k?M?|}{\s|}{TP:\d+|}} { #nop Light: %1, Terrain: %2, Weather: %3, Climbing: %5, Riding: %6, Sneak %7, Swimming: %8, TNL: %10, TPTNL: %12; #if {"%10" == "XP:%d" || "%10" == "XP:%dk" || "%10" == "XP:%dm" || "%10" == "XP:%dM" } #var XPTNL @slice{{4}{%10}}; #else #var XPTNL {}; #if {"%12" == "TP:%d"} #var TPTNL @slice{{4}{%12}}; #else #var TPTNL {}; } #nop Just lmao that this is necessary because string indices aren't a thing; #FUNCTION slice { #local newlist {}; #list newlist create; #local temp %2; #local len %1; #format temp {%w} {{%2}{1}}; #foreach {$temp[+$len..]} {i} {#list newlist add $i;}; #list newlist collapse; #var result $newlist; }; #HIGHLIGHT {HP:Hurt} {yellow} #HIGHLIGHT {HP:Wounded} {orange} #HIGHLIGHT {HP:Bad} {bold red} #HIGHLIGHT {HP:Awful} {blink bold red} #ALIAS {commwindow} { #list window del 1; #list window ins -1 {%0}; #draw white unicode rounded box 1 1 10 80 $window[-10..-1] } #class mume close #class window open; #VARIABLE {window} { {1} {} {2} {} {3} {} {4} {} {5} {} {6} {} {7} {} {8} {} {9} {} {10} {} {11} {} } #class window close; #class gmcp kill; #class gmcp open; #var DEBUGCHANNELS 0; #var DEBUGVITALS 0; #var DEBUGROOM 0; #var DEBUGSTATUSVARS 0; #var ROOMCONTENTS {}; #var VITALS {}; #var sessionxp 0; #var sessiontp 0; #var TPTNL {}; #var XPTNL {}; #var ROOMINFO {}; #format IAC %a 255 #format DONT %a 254 #format DO %a 253 #format WONT %a 252 #format WILL %a 251 #format SB %a 250 #format SE %a 240 #format GMCP %a 201 #var {CLIENT_NAME} {Tintin++} #var {CLIENT_VERSION} {0.00.1} #EVENT {IAC SB GMCP Char.StatusVars IAC SE} { #if {$DEBUGSTATUSVARS == 1} #showme {%0}; #local TEMPVARS {%0}; #foreach *TEMPVARS[%*] {a} { #if {"*TEMPVARS[$a]" == "next-level-xp"} { #if {"$TEMPVARS[$a]" == "%d"} #var nextlevelxp $TEMPVARS[$a]; #else #var nextlevelxp 0; }; #if {"*TEMPVARS[$a]" == "next-level-tp"} { #if {"$TEMPVARS[$a]" == "%d"} #var nextleveltp $TEMPVARS[$a]; #else #var nextleveltp 0; }; }; } #EVENT {IAC SB GMCP Char.Vitals IAC SE} { #local TEMPVITALS {%0}; #nop Show full return of updated Char.Vitals from server; #if {$DEBUGVITALS == 1} { #showme %1 }; #foreach *TEMPVITALS[%*] {a} { #if {$DEBUGVITALS == 1} #showme updating $VITALS[$a] with $TEMPVITALS[$a]; #if {"*TEMPVITALS[$a]" == "xp"} { #local gainedxp 0; #var currentxp $VITALS[$a]; #math gainedxp {$TEMPVITALS[$a] - $currentxp}; #math sessionxp {$sessionxp + $gainedxp}; #showme {\r\n** XP Gain: $gainedxp ($sessionxp total)}; }; #if {"*TEMPVITALS[$a]" == "tp"} { #local gainedtp 0; #math gainedtp {$TEMPVITALS[$a] - $VITALS[$a]}; #showme {\r\n** TP Gain: $gainedtp}; #math sessiontp {$sessiontp + $gainedtp}; }; #nop Why do this here\? Because we are mangling VITALS[a] below, not above; #var VITALS[$a] $TEMPVITALS[$a]; #if {"*TEMPVITALS[$a]" == "weather"} { #switch {"$TEMPVITALS[$a]"} { #case "\~" #var VITALS[weather] {clouds}; #case "\'" #var VITALS[weather] {rain}; #case "\"" #var VITALS[weather] {heavy rain}; #case "\*" #var VITALS[weather] {snow}; #default #var VITALS[weather] {clear}; }; }; #if {"*TEMPVITALS[$a]" == "light"} { #switch {"$TEMPVITALS[$a]"} { #case "!" #var VITALS[light] {light}; #case "*" #var VITALS[light] {outdoor light}; #case "o" #var VITALS[light] {dark}; #case ")" #var VITALS[light] {moonlight}; #default #var VITALS[light] {light broken?}; }; }; #if {"*TEMPVITALS[$a]" == "fog"} { #switch {"$TEMPVITALS[$a]"} { #case "-" #var VITALS[fog] {light fog}; #case "=" #var VITALS[fog] {heavy fog}; #default #var VITALS[fog] {}; }; }; #if {! &VITALS[weather] } {#var VITALS[weather] {clear}}; #if {! &VITALS[fog] } {#var VITALS[fog] {}}; }; dovitals; } #EVENT {IAC SB GMCP Comm.Channel.List IAC SE} { #local channellist {%0}; #local chan {}; #list channellist size csize; #if {$DEBUGCHANNELS == 1} showme %1; #foreach {*channellist[%*]} {chan} { #if {$DEBUGCHANNELS == 1} #showme Channel received: $channellist[$chan][caption]\; Attempting to enable.; #send {$IAC$SB${GMCP}Comm.Channel.Enable "$channellist[$chan][name]" $IAC$SE\}; }; #showme GMCP Communication channels added.; }; #ALIAS session { #switch {"%1"} { #case "reset" { #var sessionxp 0; #var sessiontp 0; #showme Reset session XP and TP earned.; dovitals; }; #showme Earned this session: $sessionxp XP, $sessiontp TP.; #default #showme Syntax is 'session reset' to reset session earned XP and TP.; }; }; #ALIAS gmcp { #switch {"%1"} { #case "channels" { #switch {"%2"} { #case "reset" { #showme Enabling GMCP Communication Channels.; #send {$IAC$SB${GMCP}Core.Supports.Remove [ "Comm.Channel" ] $IAC$SE\}; #send {$IAC$SB${GMCP}Core.Supports.Add [ "Comm.Channel 1" ] $IAC$SE\}; }; #default { #local temp {}; #foreach $channellist[%*] {entry} {#local temp {$temp $entry[caption]}}; #if {"$temp" != ""} #showme Currently enabled GMCP Communication Channels: $temp; #else #showme No GMCP Communication Channels enabled.; #showme Use \'gmcp channels reset' to reenable GMCP Communication Channels.; }; }; }; #case "room" { #switch {%2} { #case "reset" { #showme Resetting GMCP Room.; #send {$IAC$SB${GMCP}Core.Supports.Remove [ "Room" ] $IAC$SE\}; #send {$IAC$SB${GMCP}Core.Supports.Add [ "Room 1" ] $IAC$SE\}; }; #default { #if {&ROOMINFO} #showme $ROOMINFO; #else #showme No room information set via GMCP yet.; }; }; }; #case "char" { #switch {"%2"} { #case "reset" { #showme Resetting GMCP Char.; #send {$IAC$SB${GMCP}Core.Supports.Remove [ "Char" ] $IAC$SE\}; #send {$IAC$SB${GMCP}Core.Supports.Add [ "Char 1" ] $IAC$SE\}; }; #default { #var $ROOMCONTENTS; #showme Syntax: gmcp char reset; }; }; }; #case "reset" { #switch {"%2"} { #case "yes" { #send {$IAC$DO$GMCP\}; #send {$IAC$SB${GMCP}Core.Hello { "client": "$CLIENT_NAME", "version": "$CLIENT_VERSION" } $IAC$SE\}; #send {$IAC$SB${GMCP}Core.Supports.Remove [ "Comm.Channel", "Char", "Room", "Room.Chars" ] $IAC$SE\}; #send {$IAC$SB${GMCP}Core.Supports.Add [ "Comm.Channel 1", "Char 1", "Room 1", "Room.Chars 1" ] $IAC$SE\}; #send {$IAC$SB${GMCP}Core.Supports.Set [ "Comm.Channel 1", "Char 1", "Room 1", "Room.Chars 1" ] $IAC$SE\}; }; #default { #showme Use \'gmcp reset yes\' to confirm you'd like to reinitialize GMCP communication; }; }; }; #case "debug" { #switch {"%2"} { #case "room" { #if {$DEBUGROOM == 1} {#var DEBUGROOM 0; #showme GMCP Room debugging disabled.;}; #else {#var DEBUGROOM 1; #showme GMCP Room debugging enabled.;}; }; #case "vitals" { #if {$DEBUGVITALS == 1} {#var DEBUGVITALS 0; #showme GMCP Vitals debugging disabled.;}; #else {#var DEBUGVITALS 1; #showme GMCP Vitals debugging enabled.;}; }; #case "channels" { #if {$DEBUGCHANNELS == 1} {#var DEBUGCHANNELS 0; #showme GMCP Channels debugging disabled.;}; #else {#var DEBUGCHANNELS 1; #showme GMCP Channels debugging enabled.;}; }; #case "chars" { #if {$DEBUGCHARS == 1} {#var DEBUGCHARS 0; #showme GMCP Chars debugging disabled.;}; #else {#var DEBUGCHARS 1; #showme GMCP Chars debugging enabled.;}; }; #case "statusvars" { #if {$DEBUGSTATUSVARS == 1} {#var DEBUGSTATUSVARS 0; #showme GMCP Char.StatusVars debugging disabled.;}; #else {#var DEBUGSTATUSVARS 1; #showme GMCP Char.StatusVars debugging enabled.;}; }; #default #showme Valid options are room, statusvars, vitals, channels or chars.; }; }; #default #showme Valid arguments are: channels, debug, room\r\nDebug status: Channel[$DEBUGCHANNELS], Room[$DEBUGROOM], Vitals[$DEBUGVITALS] StatusVars[$DEBUGSTATUSVARS]; }; }; #EVENT {IAC SB GMCP Room.Info IAC SE} { #variable ROOMINFO {%0}; #if {$DEBUGROOM == 1} #showme %1; dovitals; } #EVENT {IAC SB GMCP Room.Chars.Add IAC SE} { #local found 0; #if {$DEBUGCHARS == 1} #showme %1; #local member {%0}; #foreach $ROOMCONTENTS[%*] {a} {#if {$a[id] == $member[id]} #local found 1;}; #if {$found != 1} { #if {$DEBUGCHARS == 1} #showme Adding member $member[id] to room contents.; #list ROOMCONTENTS add {{$member}}; }; }; #EVENT {IAC SB GMCP Comm.Channel.Text IAC SE} { #local output {%0}; #if {$DEBUGCHANNELS == 1} #showme %1; #format {time} {%t} {%H:%M}; commwindow $time $output[text]; }; #alias dovitals { #nop TODO make this better; #if {$THIRSTY == 1} {#local thirst Thirsty}; #else {#local thirst {}}; #if {$HUNGRY == 1} {#local hunger Hungry}; #else {#local hunger {}}; #local needs {}; #format needs {%s%s} {$hunger } {$thirst}; #format needs {%p} {$needs}; #local tnls {}; #if {"$XPTNL" != {}} #format tnls {%s} { $XPTNL xp}; #if {"$TPTNL" != {}} #format tnls {%s%s} {$tnls}{ $TPTNL tp}; #draw white unicode rounded box 1 80 10 150 {$VITALS[hp] hp, $VITALS[mp] v, $VITALS[mana] mana}{$VITALS[xp] xp, $VITALS[tp] tp, TNL:$tnls}{Session: $sessionxp xp, $sessiontp tp}{Carry: $VITALS[carrying]}{Room: $ROOMINFO[name]}{Area: $ROOMINFO[area]}{Env: $ROOMINFO[environment], $VITALS[light], $VITALS[weather] $VITALS[fog]}{$needs}; }; #EVENT {IAC WILL GMCP} { #send {$IAC$DO$GMCP\}; #send {$IAC$SB${GMCP}Core.Hello { "client": "$CLIENT_NAME", "version": "$CLIENT_VERSION" } $IAC$SE\}; #send {$IAC$SB${GMCP}Core.Supports.Set [ "Comm.Channel 1", "Char 1", "Room 1", "Room.Chars 1" ] $IAC$SE\}; }; #ACTION {^{Last login|Reconnecting.$}} { gmcp channels reset; }; #class gmcp close;