Chief of Tharbad

Location: From n gates of Tharbad - 7s w 3s w 2n e s.

Strategy: First, find a caster with 'break door' or warrior with good bash to destroy door to chief (otherwise, if the zone repops while you are in, the door will close and lock - and you all mobdie). A warlock sits in the same room with chief and keeps himself and chief sanced, sleep warlock first (or just kill him - shoot to death, preferably with venomed arrows). He is probably the most dangerous mob here - his fireballs ROCK.

After the warlock dies, wait till sanc on chief wears off, and start to cast/flee him (or stab/flee). If you are worrying about your alignment - don't worry anymore: chief is evil as hell. And last: if you don't want to become wanted in Tharbad, kill all of chief's guards and all city guards that saw you while killing chief. Again, better to start with 1.guard.

It is a little easier for solo cleric: break door, blind warlock before he sancs chief, and just nuke chief with fast/quick spells.

Btw, for caster with warrior there's another popular tactic: someone destroys door, mage follows warrior, warrior goes in and hits chief, mage casts fireball and leaves n (he's unengaged), then warrior flees. Chief dies in like 10 fballs from legend mage. But only cast one spell at a time, otherwise the warlock is going to do something nasty :)

Also, it's a one-exit room with lotsa mobs on you, so it's hard to flee from there. I've seen ppl mobdying from failed flees even when using PANIC! trigger. That's especially true when warlock is still alive (fireball). And also: if you died here, NEVER pray to Tharbad on hurt/wounded. N gate guards are not aggressive only when they stay in the n gate! But sometimes they move 1s (where arrive all who pray to Tharbad), and they can instakill naked caster with no spell up. ALWAYS wait till fine - it's easier to reequip than to gain levels.

An alternate method requires at least two (and preferably three) people: a buffer, a blocker, and a breaker. Pick/open the door to chief, and enter. Have the blocker close and block the door, and have the breaker break picture. Now you can regen up from picture while you follow the above described method to kill Chief, without worry about the rest of the cityguards bothering your group.

If you were citizen of Tharbad before killing chief, your citizenship will be taken off; but you won't become wanted in Tharbad in any case.

Chief's room is of course noport.

Level: Hero thief/legend mage (preferably with quake) + cleric/warrior to break/bash door; legend cleric.

Loads: Iron ring, Soft padded boots (notrack boots)

Mobs unique to the zone:

  • The Chief of Tharbad
  • The Chief's bodyguard
  • The warlock

mume.org
The Chief of Thieves' Office The room you are standing in is spacious and expensively furnished. There is a big desk in front of you and a comfortable looking armchair behind it. A picture of the Chief of Tharbad is hanging slightly crooked on the wall behind the armchair. The corpse of the Chief of Tharbad is lying here. The corpse of the warlock is lying here. The corpse of the Chief's bodyguard is lying here. The corpse of the Chief's bodyguard is lying here. The corpse of the Chief's bodyguard is lying here. The corpse of a guard is lying here. The corpse of a guard is lying here. The corpse of the Chief's bodyguard is lying here. The corpse of the Chief's bodyguard is lying here. The corpse of a guard is lying here. The corpse of a guard is lying here. The shadow of the warlock is floating here. Exits/emulated: {north}, {up}. - u:picture.


City guards and citizen bodyguards; Chief of Tharbad

Author:	Waba
Date:	Wed May 11 20:16:07 2016
Id:	2499
1. City guards will no longer assist players fighting citizen bodyguards and
   will rescue the bodyguards instead. By bodyguard, we mean a mobile following
   another, such as the Chief of Tharbad's bodyguards.
  
   This will be effective as of next reboot. Please report any unexpected
   behaviour. (Waba, via a thorough bugreport by Albrax)
  
2. The Chief of Tharbad area will no longer respawn if players are inside, to
   avoid the resulting mobtrap. Additionally, players who void inside are moved
   upon leaving the void. (Imago)
  • mobs/chief_of_tharbad.txt
  • Last modified: 2022-09-16 14:52
  • by Admin