Location: From small hut near way to DT - u e n s e e n e s n e w open shatteredbranches n kill undeads get key unlock/open rockdoor n w w pick/open door w; back from rock face - open vegetation s w s e w d. If lost: general dirs in - ne, out - sw, and spam 'exits' after each dir of course, no dts here. If you have cleric in group, skip first 6 undeads, and just break rockdoor.

Strategy: First nuke all undeads inside and rest full. Someone with good pick skill must unfollow leader and leave outside GC door. After group enters he must spam pick/open door - in case someone of group or whole group gets beaten: captain closes and locks his door after anyone enters his room. Nuke captain, loot all and flee out afterwards.

Level: legend maxabsorb buffer + some legend mages; 2 legend maxabsorb warriors with good rescue + 2-3 hero any class; plus any level/class with good pick.

Loads: bastard sword or (sometimes) great warsword, metal buckler or (rarely) The Black Buckler, star sapphire, small tin ring; plate vambraces, heavy set and some other metal, chain, battle axes, dark broadsword and other swords, key for Bloodwight - on undeads.

Mobs unique to the zone:

  • The ghostly captain
  • mobs/ghostly_captain.txt
  • Last modified: 2022-09-16 14:12
  • by Admin