Location:

From Bombadil's hunting place: max e open hatch 2d 3s w s e open barrel 2d s 2e s 2d e 2s - e is his area (random exits); back from lord's room - w n 2e n max w.

Alternately, from outside 'fissures' - open fissures s e n w s e n 3e to above hatch.

Another way to get from above hatch to the sign east of the hunting place - w n e s.

From sign to get out of randoms - 2s w e 2n w.

Strategy:

In the 6-8 rooms with random exits around the Wightlord (room names 'The Noble Room', 'The White Room', 'The Sacrificial Hall', and 'The Wightlord's Chamber') are ten wight nobles and the wight lord himself. Eight of the nobles wander in all of the above listed rooms, while the other two stay with the wight lord in his chamber.

Kill all the wandering wight nobles first. Since this zone will not repop while players are in it, the rooms other than that with the wight lord will now be safe. Gather the group at 'The Sacrificial Hall' - the wight lord and his two nobles will be east. Kill the nobles first, then kill the wight lord.

The wight lord will drain any damage spells cast on him, but not always. There are two (unverified) strategies to reduce the chance of having him drain spells - have the casters go aggressive, and bless the casters.

The wight lord is eff vs. sanctuary (this is also unverified), so it is actually best NOT to sanct the buffer for his room, even though he hits quite hard.

There are TWO safe rooms in this zone. One is the first 'The Noble Room' upon entering (just east of 'The Pillar Room') - you WILL want to make a campfire upon entering this room, so people will be able to know it is a saferoom if things go badly. The other safe room is 'The Underground Beach', which is just north of 'The Sacrificial Hall'.

After the wight lord dies, get the loot and key, open statue e from him, go e, unlock/open chest and get all from it; key breaks after you unlock the chest.

Level: Legend cleric or thief; hero buffer + some hero casters; legend buffer + legend caster.

Loads: On lord: fine grey cloak, ruby ring, wightblade (all rarely), heavy morningstar (if blade not popped), key for chest (always); in the chest: blue scroll.

Mobs unique to the zone:

  • The wight-lord
  • A wight noble
  • mobs/wight_lord.txt
  • Last modified: 2022-09-16 14:40
  • by Admin