Mithnaur the Dragon
Location: NOC area (see Maps)
Strategy: First go to Eoghha (4e 4n 4e 8n 12e from Rivendell moors). Say “lead dragon” (be sure he can see you). Follow his instructions (pay him like 20 gold). Meet him at crude camp (some w of slag), follow him there - he will get you to entrance and will open it.
Thing is that if you get attacked while following Eoghha, he will get scared, and will stop unless you ask him again “lead dragon”, then he will want another payament and you can continue. Also he doesn't stop for bob, etc, so its better to get group at entrance and then follow him solo. (There is a bug that u can spamfollow him and he will then walk megafast to the entrance).
To kill him you need group of at least 1 buffer and 4 casters. Safer with 5 casters. Also sanctuary is useful if your buffer has average/low defence. Dragon casts firestorm which is a room fire spell, that can do massive damage, it helps if you wear shield so you can hide behind it. It has happened to me several times that Dragon simply casted too many firestorms and some of my casters didn't survive. Stored sprays help here, as you can cast while engaged from firestorms, instead of flee-return or disengage. Otherwise DISENGAGE BEFORE EVERY SPELL. Dragon also has special paralysing attack that can freeze you for several combat rounds (very dangerous if you buff him at low hps), but I think he cannot paralyze more than 1 char at a time.
I think the point is (no confirmation on this but seems so): the more ppl engaged with dragon the more he firestorms. Also better not try to bash him ;)
If you decide to flee, he will start chasing you. He always tracks the one who moved as last in the zone (each move triggers his track), but when he is done with that victim he will start to track others. There are 2 deathtraps in the zone (see the NOCAREA map). Way out is underwater so be sure all your followers have swim. Dragon doesn't follow down underwater (I think), but he sure doesn't go w of rocks. Also room e u from rocks has fall-down mudlle (anything dropped will fall down, including corpse with shadow).
Level: Legend maxabsorb buffer + 4 legend casters or alternatively powerful cleric and 4+ legend warriors.
Loads: Copper ring, tower shield, ornamented sheath, The Gleaming Broadsword, adamant, fragile parchment, some gold.
Mobs unique to the zone:
- Mithnaur the Dragon