Wight Captain
Location: From OER some east from brush (there is also clover loading on the road) - 3s 2e 2n open door n 2u.
Strategy: This place is quite small, like a tower, exits are only up/down.
If you are caster - make sure your armour is fresh, and shield is up!
There is a bunch of bodyguards you have to kill first. Wight bodyguards are
quite easy to stab and with decent weapon they need 2 stabs. Better to use
sharp thorn: spirit type undeads are ineff vs wood. Even WC himself dies in 2
thorn stabs from legend thief! With an eket some stabs+some arrows. Also they
die in a few sprays/dispels.
Note that, you must not stand on the stairs too long, because eventually they
will collapse, so if you get a message that something moves beneath your feet,
then move out of room. There are 4 rooms in the tower where you can stand and
not ruin the stairs: n from the door; n 2u from the door; max up and max d.
If you will ruin stairs and stay alive after fall, it is usually mobdeath to
wights who will come for you - as it is almost impossible to flee using
collapsed stairs. ONLY way to get out is high climb (don't forget to turn climb
on also!). (- not really true, you can word or port out also)
When the bodyguards are dead, kill the captain. He is on the top of the tower,
and usually has 2 bodyguards with him who follow him and don't move out of the
room. You'd better kill bodyguards there too, because if you start with the
captain, you will get hurt, because bodyguards always instaassist captain, but
not each other and captain will not instaassist guards.
As for the guards who move around in tower - it's better to kill them too,
because if you attack captain, he calls them.
For mage with call strategy is as easy as kill hobbit child. Just make clouds,
store 2 calls, rest full, refresh armour - and kill WC: upper tower room is not
indoors. All tower is portable.
Level: Legend thief/caster; hero buffer+hero caster.
Loads: Broad silver belt, metal plate, metal greaves, metal gauntlets and engraved silver ring - key for loading place of The Silvery Broadsword. Sword itself loads bit east of WC, at rolling plains. Dirs from ruined outlook are: 2s, 2w, 2n, w, 4s, 5e, 2n, open tangle, w, unlock crypt, open crypt, w.
Mobs unique to the zone:
- The wight captain
- A wight bodyguard