Black Númenórean
Guildmasters
General/Ranger Skills gaunt man
Awareness 27 Bandage 18 Climb 13 Command 27 Leadership 27 Ride 13 Swim 13 Track 27 Wilderness 27
Thief Skills grey-cloaked man
The thief guildmaster doesn't wander far from where he loads, but can load in one of two places: a forest east of wild forest (2 zones east of R on the map) (be careful of wolves and bears), or on the trail winding upwards east of abr (abr = ancient broken road).
Backstab 23 - Dodge 18 - Envenom - 16 Escape 13 - Hide 16 - Missile 5 - Pick 5 - Search 5 - Sneak 23 - Steal 12 -
Mage Spells cowled sorcerer
Sorcerer guildmaster will wander far and wide, but generally loads in one of two places: either near wolfgate by NOC (usually in the mountains just west and south of wolfgate) (1 zone south and 1 zone west of the O on the map), or south of ABR in green hills. The ranger guildmaster used to be the hardest to find because he sneaks and hides, so lowbie bn's wont even be able to see him unless they are in the same room. I think the recent changes to sneak has made it so that he reveals himself, but it's still a task to find him. Like the sorcerer he will also wander far and wide, but since he regens either near khuzur or near woodhall (sw of khuzur), it's not too hard to find him if you xp/map in eregion.
1:Magic Missile 8 1:Ventriloquate 5 2:Detect Magic 8 2:Detect Invisibility 11 3:Chill Touch 8 3:Armour 16 4:Create Light 3 4:Locate Magic 10 5:Burning Hands 11 5:Shroud 12 6:Locate 12 7:Night Vision 9 7:Shocking Grasp 11 8:Teleport 13 8:Earthquake 16 9:Lightning Bolt 16 9:Block Door 8 10:Control Weather ??? 10:Store 16 11:Colour Spray ??? 11:Locate Life 12 12:Call Lightning 16 12:Enchant 13 13:Shield 16 13:Scry 12 14:Charm 9 14:Sleep 13 15:Fireball 16 15:Identify 16 16:Dispel Magic 19 16:Watch Room 8 17:Silence 11 18:Portal 22 18:Magic Blast 22
Cleric Spells dark-robed man
The cleric guildmaster always loads on the “Path to Angmar” (not to be confused with “Angmarian Trail”). He never wanders far, so is easy to find. The “Path to Angmar” is north of loudwater plains if you follow a trail northwest (not buinen heath)
2:Create Water 6 3:Create Food 6 3:Smother ??? 5:Cure Serious 6 6:Blindness 18 6:Cure Disease ??? 7:Strength 8 7:Sense Life 8 8:Summon 11 8:Poison 10 9:Cure Critic 8 9:Remove Poison 6 10:Breath of Briskness 16 12:Remove Curse 3 13:Energy Drain 18 13:Darkness 12 15:Harm 15 17:Break Door 9 18:Sanctuary 18
Tharbad
Getting Citizenship
I'm not sure how most people get citizenship without being killed by the guards in the process but here's how I did it. Outside north gate Tharbad you can “bribe x gold” and either get the message that your bribe was refused or hear the gate click open. If you get refused just up your offer until you get it accepted (you do not lose gold on a failed attempt). For my level 18 BN I had to bribe 19 gold. Once the gate clicks open the guards will let you speak to the secretary without hitting you. Again, for my level 18 BN I needed to pay 104 gold to get citizenship.
Mume Black Númenóreans are wanderers from the far southern lands. They are allied with orcs and trolls who directly or indirectly serve the will of Sauron. BN's have a number of penalties:
- - They can't become immortal.
- - They generally have worse stats than other men.
- - They have no cities in which to rent. However, they can camp outside and often do not pay rent.
- - They must wander in search of those guildmasters of theirs who have made the trip to Eriador. No warrior guildmasters have ever been found, so their weapon skills are limited.
- - When they die they return to a secret place and pray for a new life. Where they find themselves afterwards, only the Ainur know.
- - They can suffer from depression.
A BN will see free peoples by name or race only eg. *an Elf*. They can however see and group both orcs and trolls, thus proving to be valuable aides. BNs are ineffective vs. Lightning Bolt (they take extra damage).
- Snippet from Wikipedia: Númenor
Númenor, also called Elenna-nórë or Westernesse, is a fictional place in J. R. R. Tolkien's writings. It was the kingdom occupying a large island to the west of Middle-earth, the main setting of Tolkien's writings, and was the greatest civilization of Men. However, after centuries of prosperity, many of its inhabitants ceased to worship the One God, Eru Ilúvatar, and they rebelled against the Valar. They invaded Valinor in an erroneous search for immortality, resulting in the destruction of the island and the death of most of its people. Tolkien intended Númenor to allude to the legendary Atlantis.
Commentators have noted that the destruction of Númenor echoes the Biblical stories of the fall of man and the destruction of Sodom and Gomorrah, and John Milton's Paradise Lost. The tale forms part of the theme of decline and fall in Middle-earth that runs throughout Tolkien's legendarium, ancient Númenor representing a now-mythical age of greatness. Scholars, and Tolkien himself, have noted likenesses between Númenor and ancient civilisations including ancient Egypt, Mesopotamia, Phoenicia, and Carthage. Its language, Adûnaic, was modelled on Semitic languages. Tolkien chose to make the names of its months reflect those of the French Republican calendar, translated into his Elvish languages.
A novel by Tolkien's friend C. S. Lewis makes reference to a land called Numinor as "the true West". The television series The Lord of the Rings: The Rings of Power is set mainly in the Second Age, with Númenor's port city of Armenelos serving as a central location in the storyline.