Races

There are nine different races you can play on MUME.

  • Five of these belong to the good side (a.k.a. “whities”). They are Men, Elves, Half-elves, Hobbits, and Dwarves. There are also Bears, which are not a separate race but shapechanged Beorning Men.
  • Three are the evil races (a.k.a. “darkies”); they are Tarkhnarb Orcs, Trolls, and Black Númenóreans.
  • The last race is the Zaugurz Orcs, forming a side of its own.
			_RACE_

There are nine different races you can play on MUME.

Five of these belong to the good side (a.k.a. "whities"). They are Men, Elves,
Half-elves, Hobbits, and Dwarves. There are also Bears, which are not a
separate race but shapechanged Beorning Men.

Three are the evil races (a.k.a. "darkies"); they are Tarkhnarb Orcs, Trolls,
and Black Numenoreans.

The last race is the Zaugurz Orcs, forming a side of its own.

Different races have different effects on their basic statistics, as you can
see in the table below.

          STR   CON   DEX   PER   INT   WIS   WIL   AGE
-------------------------------------------------------
Man        --    --    --    --    --    --    --
  Dunadan                                           1.5
  Other                                             1.0
Elf        -1    -1    +1    +1    +1    --    -1
  Noldo                                             3.5
  Sinda                                             3.0
  Silvan                                            2.5
Half-Elf   -1    --    --    --    --    +1    --   2.0
Dwarf      +1    +1    -1    -1    --    -1    +1   2.0
Hobbit     -2    +1    +1    --    -1    --    +1   1.5
-------------------------------------------------------
Bear       +4    +2    +3    +2    -4    -2    -4   1.0
-------------------------------------------------------
Orc (*)    +2    +2    --    --    -3    -2    -2   2.0
Troll      +7    +4    -3    -2    -3    -3    -3   2.0
Numenorean --    --    --    --    --    -1    -2   1.5
-------------------------------------------------------

*) Both Tarkhnarb and Zaugurz

Age is how slow members of this race age compared to Men. I.e., an Elf ages 3
times slower, and a Hobbit 1.5 times slower.

Other than these, there are effects on height and weight and a variety of other
areas.

                               
                               _TERRAIN_

There are mp modifiers based on your race. The 'easier' and 'harder' below
refer to the Human norm.

       | Field  Forest  Hill    Swamp   Mountain 
-------+----------------------------------------
Elves  | .      easier  .       .       harder  
Dwarves| .      harder  .       .       easier  
Hobbits| easier .       .       .       harder  
Orcs   | .      harder  easier  harder  easier  
Trolls | easier .       .       .       easier  

                                 
                                 _AGE_

Age affects a character's statistics according to the following table. The
change is linear between the various age brackets; so, the modifier for
strength changes from -1 to 0 at age 21 (midpoint of 18 and 24), and from 0 to
+1 at age 28 (midpoint of 24 and 32).

Age:   18, 24, 32, 40, 50, 65, 90

STR    -1,  0,  1,  0, -1, -1, -2
INT     1,  1,  1,  0,  0,  0, -1
WIS    -1,  0,  0,  1,  1,  2,  2
DEX     1,  1,  0,  0, -1, -2, -3
CON    -1,  0,  1,  1,  0, -1, -2
WIL     2,  2,  1,  1,  0,  0,  0
PER     1,  1,  0,  0, -1, -2, -3

Mana   -5,  0,  0,  0,  5, 20, 40
Hit     4, 12, 16, 14, 10,  4, -6
Move  100,150,160,140,120, 80, 30
+Mana   4,  6,  8, 10, 12, 12,  8
+Hit    8, 12, 16, 14, 12,  8,  2
+Move  16, 22, 22, 20, 18, 12,  6

Your initial age depends on your base statistics: characters more suited to the
life of a warrior start out younger, those more suited to spellcasting begin
adventuring at an older age.

Aging rate depends on races (Elves live 3 times longer etc, see 'help races'
for more information).

STATISTICS STATS

"Statistics" are a set of numbers that describes your character. Statistics
may depend on a character's level, race, skills practiced, age, and other
factors.

Most statistics depend on a character's base abilities:

+---------------------------------------------------------------------------+
|Strength (STR)      Raw physical power. Among other things, it affects     |
|                    your ability to cause damage in melee, and it sets     |
|                    a limit to how much you can carry.                     |
|Dexterity (DEX)     Useful to defend oneself against non-magical damage,   |
|                    and to perform precision tasks.                        |
|Constitution (CON)  Health and endurance. A must for whoever plans to      |
|                    spend much time fighting.                              |
|Perception (PER)    Eyesight, hearing, smell... It helps in detecting      |
|                    hidden things and in taking aim.                       |
|Intelligence (INT)  Memory and abstract reasoning. A wizard's best friend. |
|Wisdom (WIS)        Common sense. It affects clerical spells and herblore. |
|Willpower (WIL)     Iron nerves can help when facing hostile magic, when   |
|                    trying to force your will onto others, and when        |
|                    performing strenuous activities.                       |
+---------------------------------------------------------------------------+


STRENGTH

Strength is also a base ability. Among other things, it affects how much you
can carry (comfortably or uncomfortably) and your prowess in melee combat. It
also determines which weapons you can use effectively.


INTELLIGENCE

Intelligence is a base ability. A brilliant mind is essential for those who
want to learn complex enchantments; it also helps when learning other skills
and foreign languages.


WISDOM

Wisdom is a base ability. It measures a character's intuition and common sense.
It is the most important ability for those who rely on clerical magic; it also
affects one's ability to mix potions successfully.


DEXTERITY

Dexterity is a base ability. It describes both your agility and your precision;
among other things, it affects your defensive skills in combat and your skill
at performing delicate tasks, such as picking a lock or sneaking about.


CONSTITUTION

Constitution measures your physical health and endurance. Being in good health
means you can withstand more damage or exertion before collapsing. It also
helps you to survive poisons and diseases.


WILLPOWER

Willpower is a base ability. It affects a character's performance in many
strenuous activities, among which fighting with heavy weapons, resisting the
influence of hostile magic, and getting your stubborn mount to obey you.


PERCEPTION

Perception is a base ability. It measures all of a character's senses, with an
emphasis on eyesight, hearing and smell. It is essential in discovering hidden
things (such as someone waiting in ambush), in following tracks, and in taking
aim for long-range attacks.
  • races.txt
  • Last modified: 2020/03/28 19:47
  • by Admin